TT_Server
Offline 142.180.218.239:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/700
- 133/700
- 17/1000
- 98/1000
- 207/1000
- 342/1000
Quick answers
from the figures on this pageWipe timing
When does TT_Server wipe?
An estimate from the force wipe gives TT_Server's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 42 days 20 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on TT_Server?
Tags published by TT_Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TT_Server?
On Rust Metrics, TT_Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does TT_Server sit in the rankings?
Player hours over seven days put TT_Server at #15,517, in the top – of all ranked servers.
What is the population on TT_Server?
TT_Server is not responding; status offline, last seen 42 days 18 hours ago.
Server
What location is TT_Server hosted in?
No region tag on TT_Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 142.180.218.239:28015.
What Rust version is TT_Server on?
Rust network protocol 2633 and build 163794 on Windows is the build TT_Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TT_Server, and is it online?
TT_Server reports offline. The last reading came 42 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Rules and settings
How is TT_Server configured, and what rules are in force?
Reading the name gives no gather rate for TT_Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is TT_Server on?
Procedural map on TT_Server, made by the game's generator.
How to join
How can you get onto TT_Server?
Press F1 in Rust and enter client.connect 142.180.218.239:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.