RUST METRICSFlight deck · live data
Data live Servers11,757 Players71,129 Populated3,435 Fresh wipes 3 h212 Scan5 min
‹ All servers142.132.217.116:28025
Online Full Queue Fresh wipe Wipe due No query

Rustomatic | Oldskool Hardcore | Bi-weekly

Online 142.132.217.116:28025 checked 10m ago

teams off oxidehardcore
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 87 SERVER FPS

Server fps

48 h low 63 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 105,447 ×1000

Entities

48 h range 86,587–106,109 · memory 3,200 MB
1239 ET SINCE RESTART 12:13

Uptime

12 h 13 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,389top 29%
Last wipe14h agono schedule published
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Memory3,200MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75100:0009:0019:0003:0012:0021:00Wiped Thu 29 Oct, 08:58 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020000:0009:0019:0003:0012:0021:00Wiped Thu 29 Oct, 08:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
  2. WPT 2Thu 19 Nov, 08:58 UTC20d 9h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 19hFW
  4. WPT 4Thu 10 Dec, 08:58 UTC41d 9h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:58 UTC14h ago – – running 0
Thu 15 Oct, 09:01 UTC14d ago 4 – – 1
Thu 1 Oct, 18:15 UTC FW28d ago 2 halved by day 8 13.6 days 0
Thu 17 Sep, 07:53 UTC42d ago 7 halved by day 1 14.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rustomatic | Oldskool Hardcore | Bi-weekly?

At their busiest, its recent wipes drew 4 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 5 when it didn't.

What wipe timing does Rustomatic | Oldskool Hardcore | Bi-weekly follow?

The wipe rhythm of Rustomatic | Oldskool Hardcore | Bi-weekly is every 3 weeks on Thursday at 08:58 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 14 hours ago the current world was made.

Tags

How should you read the tags on Rustomatic | Oldskool Hardcore | Bi-weekly?

Tags published by Rustomatic | Oldskool Hardcore | Bi-weekly, read by the game's server browser: gmhardcore (Game mode): A harsher set of rules: hardcore; mp100 (Max players): Slots: 100; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rustomatic | Oldskool Hardcore | Bi-weekly?

Rust Metrics lists featuring Rustomatic | Oldskool Hardcore | Bi-weekly: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore; Server tag: Oxide ^o; Last wipe: In the last 24 hours.

Occupancy

What position does Rustomatic | Oldskool Hardcore | Bi-weekly hold among Rust servers?

Ranking for Rustomatic | Oldskool Hardcore | Bi-weekly: #6,389 on seven-day player hours, top 29% of all ranked servers.

What player count does Rustomatic | Oldskool Hardcore | Bi-weekly carry?

1 of 100 slots are filled on Rustomatic | Oldskool Hardcore | Bi-weekly right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Operator and location

Where does Rustomatic | Oldskool Hardcore | Bi-weekly sit?

No region comes from Rustomatic | Oldskool Hardcore | Bi-weekly. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 142.132.217.116:28025.

What Rust version is Rustomatic | Oldskool Hardcore | Bi-weekly on?

Rust network protocol 2635 and build 168909 on Linux is the build Rustomatic | Oldskool Hardcore | Bi-weekly runs. Matching protocol is required to join. Let Steam update your game.

How does Rustomatic | Oldskool Hardcore | Bi-weekly perform?

Reading: 103 server fps on average across the last 48 hours. It never dropped below 63. Check: entities. The peak was 106,109, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,660 MB. Expect lag when fps falls and entities climb.

Is Rustomatic | Oldskool Hardcore | Bi-weekly up, and how often does it stay up?

Reading: online. Rustomatic | Oldskool Hardcore | Bi-weekly answers right now. Reading: uptime. About 12 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on Rustomatic | Oldskool Hardcore | Bi-weekly?

No gather rate appears in the name: Rustomatic | Oldskool Hardcore | Bi-weekly. Check: group limit. None published. Mode check gives hardcore; Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rustomatic | Oldskool Hardcore | Bi-weekly?

Size 4,250: a procedural map on Rustomatic | Oldskool Hardcore | Bi-weekly, made by the game.

Join

How can you get onto Rustomatic | Oldskool Hardcore | Bi-weekly?

Check: join. Open Rust, press F1, then enter client.connect 142.132.217.116:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.rustomatic.eu.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o

Game

gmhardcore
Game mode A harsher set of rules: hardcore.
mp100
Max players Slots: 100.
ts0
Group limit Team play is disabled.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.