POOPOOLOOPOO
Offline 142.126.254.72:21001 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 239/275
- 321/350
- 480/8
- 797/1000
- 49/100
- 889/950
Quick answers
from the figures on this pageWipe schedule
What wipe timing does POOPOOLOOPOO follow?
Its rhythm cannot be told from the wipes of POOPOOLOOPOO on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 16 hours ago.
Tags
How should you read the tags on POOPOOLOOPOO?
These are the tags POOPOOLOOPOO publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does POOPOOLOOPOO appear in Rust Metrics lists and filters?
These Rust Metrics lists carry POOPOOLOOPOO: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does POOPOOLOOPOO sit in the rankings?
Player hours over seven days put POOPOOLOOPOO at #15,269, in the top 68% of all ranked servers.
What is the population on POOPOOLOOPOO?
POOPOOLOOPOO is not responding; status offline, last seen 6 days 19 hours ago. Check: player average. 0 over the last seven days.
Server details
What location is POOPOOLOOPOO hosted in?
Reading: location. POOPOOLOOPOO gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 142.126.254.72:21001.
What Rust version is POOPOOLOOPOO on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by POOPOOLOOPOO. To get in, your game needs the same protocol; Steam applies the update.
How reliable is POOPOOLOOPOO, and is it online now?
Check: connection. POOPOOLOOPOO is offline at this moment. Last contact was 6 days 19 hours ago. Reading: 11% uptime over the last 7 full days. It was up 18 of 168 hours. The first sighting on Rust Metrics was 20 October 2026.
Settings and map
What rules does POOPOOLOOPOO enforce, and what are its settings?
No gather rate appears in the name: POOPOOLOOPOO. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is POOPOOLOOPOO on?
Check: map. Procedural, generated by the game, on POOPOOLOOPOO.
Connection
How do you connect to POOPOOLOOPOO?
To join: start Rust, press F1 and type client.connect 142.126.254.72:21001. Or press Launch Rust here and Steam opens the game and connects you.