RUST METRICSFlight deck · live data
Data live Servers11,824 Players96,179 Populated3,864 Fresh wipes 3 h529 Scan5 min
‹ All servers142.126.254.72:21001
Offline Full Queue Fresh wipe Wipe due No query

POOPOOLOOPOO

Offline 142.126.254.72:21001 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,269top 68%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does POOPOOLOOPOO follow?

Its rhythm cannot be told from the wipes of POOPOOLOOPOO on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 16 hours ago.

Tags

How should you read the tags on POOPOOLOOPOO?

These are the tags POOPOOLOOPOO publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does POOPOOLOOPOO appear in Rust Metrics lists and filters?

These Rust Metrics lists carry POOPOOLOOPOO: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does POOPOOLOOPOO sit in the rankings?

Player hours over seven days put POOPOOLOOPOO at #15,269, in the top 68% of all ranked servers.

What is the population on POOPOOLOOPOO?

POOPOOLOOPOO is not responding; status offline, last seen 6 days 19 hours ago. Check: player average. 0 over the last seven days.

Server details

What location is POOPOOLOOPOO hosted in?

Reading: location. POOPOOLOOPOO gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 142.126.254.72:21001.

What Rust version is POOPOOLOOPOO on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by POOPOOLOOPOO. To get in, your game needs the same protocol; Steam applies the update.

How reliable is POOPOOLOOPOO, and is it online now?

Check: connection. POOPOOLOOPOO is offline at this moment. Last contact was 6 days 19 hours ago. Reading: 11% uptime over the last 7 full days. It was up 18 of 168 hours. The first sighting on Rust Metrics was 20 October 2026.

Settings and map

What rules does POOPOOLOOPOO enforce, and what are its settings?

No gather rate appears in the name: POOPOOLOOPOO. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is POOPOOLOOPOO on?

Check: map. Procedural, generated by the game, on POOPOOLOOPOO.

Connection

How do you connect to POOPOOLOOPOO?

To join: start Rust, press F1 and type client.connect 142.126.254.72:21001. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.