Core Community | Island Build & Symmetry
Offline 141.101.175.152:28025 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 221/999
- 76/999
- 42/150
- 16/100
- 40/100
- 29/100
Quick answers
from the figures on this pageWipe schedule
How often does Core Community | Island Build & Symmetry wipe, and when?
The rhythm of Core Community | Island Build & Symmetry's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 20 hours ago.
Tag meanings
How should you read the tags on Core Community | Island Build & Symmetry?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Core Community | Island Build & Symmetry. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Core Community | Island Build & Symmetry appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Core Community | Island Build & Symmetry: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Core Community | Island Build & Symmetry sit in the rankings?
Player hours over seven days put Core Community | Island Build & Symmetry at #15,327, in the top 70% of all ranked servers.
How full does Core Community | Island Build & Symmetry get?
Reading for Core Community | Island Build & Symmetry: offline at this moment; last seen 11 days 14 hours ago.
Server
What location is Core Community | Island Build & Symmetry hosted in?
No region tag on Core Community | Island Build & Symmetry. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 141.101.175.152:28025.
What Rust version is Core Community | Island Build & Symmetry on?
Rust network protocol 2634 and build 167398 on Windows is the build Core Community | Island Build & Symmetry runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Core Community | Island Build & Symmetry up, and how often does it stay up?
Reading: offline. Core Community | Island Build & Symmetry last answered 11 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Rules and settings
How is Core Community | Island Build & Symmetry configured, and what rules are in force?
No gather rate appears in the name: Core Community | Island Build & Symmetry. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Join
How do you connect to Core Community | Island Build & Symmetry?
To join: start Rust, press F1 and type client.connect 141.101.175.152:28025. Or press Launch Rust here and Steam opens the game and connects you.