Core Community | Hub & Lobby
Offline 141.101.175.152:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/2000
- 151/2000
- 34/200
- 63/200
- 25/300
- 46/100
Quick answers
from the figures on this pageWipe timing
When does Core Community | Hub & Lobby wipe?
Its rhythm cannot be told from the wipes of Core Community | Hub & Lobby on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 14 hours ago the current world was made.
Lists and filters
Which tags does Core Community | Hub & Lobby carry, and what do they mean?
Tags published by Core Community | Hub & Lobby, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Core Community | Hub & Lobby?
Rust Metrics lists featuring Core Community | Hub & Lobby: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Core Community | Hub & Lobby sit in the rankings?
Ranking for Core Community | Hub & Lobby: #15,327 on seven-day player hours, top 70% of all ranked servers.
How full does Core Community | Hub & Lobby get?
Status for Core Community | Hub & Lobby: offline. Last seen 11 days 8 hours ago.
Server
Where does Core Community | Hub & Lobby sit?
Reading: location. Core Community | Hub & Lobby gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 141.101.175.152:28015.
What Rust version is Core Community | Hub & Lobby on?
Rust network protocol 2634 and build 167398 on Windows is the build Core Community | Hub & Lobby runs. To get in, your game needs the same protocol; Steam applies the update.
Is Core Community | Hub & Lobby up, and how often does it stay up?
Reading: offline. Core Community | Hub & Lobby last answered 11 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Map and rules
What settings and rules apply on Core Community | Hub & Lobby?
Reading the name gives no gather rate for Core Community | Hub & Lobby. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Core Community | Hub & Lobby?
Check: map. Procedural, generated by the game, on Core Community | Hub & Lobby.
Join
What do you do to join Core Community | Hub & Lobby?
Press F1 in Rust and enter client.connect 141.101.175.152:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.