Core Community | Hub & Lobby
Offline 141.101.175.112:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/2000
- 129/2000
- 39/200
- 64/200
- 25/300
- 40/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Core Community | Hub & Lobby follow?
To tell the rhythm of Core Community | Hub & Lobby, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 13 hours ago the current world was made.
Tag meanings
Which tags does Core Community | Hub & Lobby carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Core Community | Hub & Lobby. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Core Community | Hub & Lobby?
These Rust Metrics lists carry Core Community | Hub & Lobby: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Core Community | Hub & Lobby hold among Rust servers?
Ranking for Core Community | Hub & Lobby: #15,308 on seven-day player hours, top 70% of all ranked servers.
How full does Core Community | Hub & Lobby get?
Status for Core Community | Hub & Lobby: offline. Last seen 9 days 18 hours ago.
Operator and location
Which location does Core Community | Hub & Lobby run from?
No region comes from Core Community | Hub & Lobby. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 141.101.175.112:28015.
What Rust version is Core Community | Hub & Lobby on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Core Community | Hub & Lobby. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Core Community | Hub & Lobby, and is it online now?
Check: connection. Core Community | Hub & Lobby is offline at this moment. Last contact was 9 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Core Community | Hub & Lobby enforce, and what are its settings?
Reading the name gives no gather rate for Core Community | Hub & Lobby. 8 players per group, the default value. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Core Community | Hub & Lobby?
Check: map. Procedural, generated by the game, on Core Community | Hub & Lobby.
How to join
How do you connect to Core Community | Hub & Lobby?
Press F1 in Rust and enter client.connect 141.101.175.112:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.