Bulleted SDK - Local Aim Training
Offline 140.225.208.50:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/10
- 3/100
- 4/100
- 11/100
- 7/100
- 0/40
Quick answers
from the figures on this pageWipe timing
How often does Bulleted SDK - Local Aim Training wipe, and when?
Its rhythm cannot be told from the wipes of Bulleted SDK - Local Aim Training on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 14 hours ago.
Tags
How should you read the tags on Bulleted SDK - Local Aim Training?
Tags published by Bulleted SDK - Local Aim Training, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Bulleted SDK - Local Aim Training appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Bulleted SDK - Local Aim Training: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Bulleted SDK - Local Aim Training hold among Rust servers?
Player hours over seven days put Bulleted SDK - Local Aim Training at #14,176, in the top 60% of all ranked servers.
How full does Bulleted SDK - Local Aim Training get?
Bulleted SDK - Local Aim Training is not responding; status offline, last seen 28 days 9 hours ago.
Server
What location is Bulleted SDK - Local Aim Training hosted in?
Reading: location. Bulleted SDK - Local Aim Training gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 140.225.208.50:28015.
What Rust version is Bulleted SDK - Local Aim Training on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Bulleted SDK - Local Aim Training. Check: protocol. To join, your game must match; Steam handles the update.
Is Bulleted SDK - Local Aim Training up, and how often does it stay up?
Reading: offline. Bulleted SDK - Local Aim Training last answered 28 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
What rules does Bulleted SDK - Local Aim Training enforce, and what are its settings?
Reading the name gives no gather rate for Bulleted SDK - Local Aim Training. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Bulleted SDK - Local Aim Training?
The game generates a procedural map for Bulleted SDK - Local Aim Training.
Connection
How can you get onto Bulleted SDK - Local Aim Training?
Press F1 in Rust and enter client.connect 140.225.208.50:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.