10x Land Down Under
Online 139.99.142.185:26213 checked 13m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 49,561–53,697 · memory 3,302 MBUptime
1 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 2Sun 8 Nov, 09:28 UTC9d 18h
- WPT 3Sun 29 Nov, 09:28 UTC30d 18h
- WPT 4Thu 3 Dec, 19:00 UTC35d 4hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:28 UTC11d ago | 2 | – | running | 0 |
| Sun 27 Sep, 09:59 UTC32d ago | 2 | halved by day 1 | 21 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 489/600
- 84/200
- 137/150
- 109/400
- 73/150
- 42/150
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 10x Land Down Under?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does 10x Land Down Under follow?
every 3 weeks on Sunday at 09:28 UTC is how 10x Land Down Under wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 11 days 4 hours ago.
Tags
How should you read the tags on 10x Land Down Under?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from 10x Land Down Under. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 10x Land Down Under appear in Rust Metrics lists and filters?
On Rust Metrics, 10x Land Down Under sits in these lists: 10x Rust servers and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Occupancy
What position does 10x Land Down Under hold among Rust servers?
Ranking for 10x Land Down Under: #13,508 on seven-day player hours, top 61% of all ranked servers.
What is the population on 10x Land Down Under?
0 of 40 slots are filled on 10x Land Down Under right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 10:00 UTC, 0 players on average.
Server details
What location is 10x Land Down Under hosted in?
Reading: location. 10x Land Down Under gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 139.99.142.185:26213.
What Rust version is 10x Land Down Under on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by 10x Land Down Under. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for 10x Land Down Under?
Check: fps. Average 158 server fps over the last 48 hours, low of 29. Within range. Peak entity count: 53,697. Buildings, deployables and all else included. Reading: 4,748 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is 10x Land Down Under, and is it online now?
Reading: online. 10x Land Down Under answers right now. Reading: uptime. About 33 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on 10x Land Down Under?
Gather rate check: 10x. That comes from the name 10x Land Down Under. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is 10x Land Down Under on?
Check: map. Procedural, size 3,000, seed 383077352, generated by the game on 10x Land Down Under. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join 10x Land Down Under?
Press F1 in Rust and enter client.connect 139.99.142.185:26213. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.