The BAD idea
Online 139.180.52.71:28015 checked 7m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 71 · below 20 is lag, below 10 is badEntities
48 h range 107,627–110,139 · memory 4,671 MBUptime
8 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 256/2000
- 258/2000
- 105/200
- 14/200
- 57/300
- 9/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does The BAD idea follow?
To tell the rhythm of The BAD idea, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 43 days 11 hours ago the current world was made.
Lists and filters
Which tags does The BAD idea carry, and what do they mean?
Tags published by The BAD idea, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does The BAD idea appear in Rust Metrics lists and filters?
Rust Metrics lists featuring The BAD idea: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does The BAD idea hold among Rust servers?
Player hours over seven days put The BAD idea at #15,339, in the top 69% of all ranked servers.
How full does The BAD idea get?
0 of 100 slots are filled on The BAD idea right now. Seven-day reading: 0 players on average.
Server details
Where does The BAD idea sit?
Reading: location. The BAD idea gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 139.180.52.71:28015.
What Rust version is The BAD idea on?
Rust network protocol 2633 and build 165217 on Windows is the build The BAD idea runs. To get in, your game needs the same protocol; Steam applies the update.
How does The BAD idea perform?
Reading: 89 server fps on average across the last 48 hours. It never dropped below 71. Check: entities. The peak was 110,139, counting buildings, deployables and the rest of the world. Memory peak: 5,444 MB. Expect lag when fps falls and entities climb.
What is the uptime on The BAD idea, and is it online?
Check: connection. The BAD idea is online at this moment. Reading: uptime. About 8 days 14 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Map and rules
How is The BAD idea configured, and what rules are in force?
No gather rate appears in the name: The BAD idea. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on The BAD idea?
From seed 6738, the game generates the procedural map on The BAD idea. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto The BAD idea?
Press F1 in Rust and enter client.connect 139.180.52.71:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.