.....
Offline 139.162.76.206:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 16:56 UTC, in 2d 7h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 99/2000
- 151/2000
- 37/200
- 82/200
- 37/100
- 12/250
Quick answers
from the figures on this pageWipe timing
When does ..... wipe?
From biweekly: 14 days after its last wipe, the next wipe of ..... is an estimate. Friday 30 October at 16:56 UTC is when its next wipe is due. 25 days 16 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Tag meanings
How should you read the tags on .....?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from ...... Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show .....?
These Rust Metrics lists carry .....: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
Where does ..... sit in the rankings?
Ranking for .....: #15,530 on seven-day player hours, top 70% of all ranked servers.
What is the population on .....?
Status for .....: offline. Last seen 17 days 18 hours ago.
Server details
What location is ..... hosted in?
No region tag on ...... Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 139.162.76.206:28015.
What Rust version is ..... on?
Reading: ....., Rust network protocol 2634 and build 167398, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is ..... up, and how often does it stay up?
Check: connection. ..... is offline at this moment. Last contact was 17 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
How is ..... configured, and what rules are in force?
Check: gather rate. The name ..... does not state one. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is ..... on?
Size 4,000 and seed 1756347205: the game generates the procedural map on ..... from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto .....?
Press F1 in Rust and enter client.connect 139.162.76.206:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/BCnQzM6zhC is where its website sits.