TEST
Offline 138.124.85.71:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:01 UTC26d ago | 1 | – | running | 0 |
| Fri 18 Sep, 11:08 UTC39d ago | 1 | held half | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/200
- 3/400
- 3/75
- 3/400
- 3/100
- 1/150
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TEST?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does TEST wipe, and when?
To tell the rhythm of TEST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 7 hours ago.
Lists and filters
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmhardcore (Game mode): A harsher set of rules: hardcore; mp10 (Max players): Slots: 10; ts0 (Group limit): Teams are off on this server; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEST?
These Rust Metrics lists carry TEST: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Player count
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #14,799, in the top 66% of all ranked servers.
How full does TEST get?
Reading for TEST: offline at this moment; last seen 22 days 13 hours ago.
Server details
Which location does TEST run from?
No region tag on TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 138.124.85.71:28015.
What Rust version is TEST on?
Reading: TEST, Rust network protocol 2634 and build 166494, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TEST, and is it online?
TEST reports offline. The last reading came 22 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does TEST enforce, and what are its settings?
No gather rate appears in the name: TEST. The group limit is not published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
Connection
How can you get onto TEST?
Check: join. Open Rust, press F1, then enter client.connect 138.124.85.71:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.