RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h23 Scan5 min
‹ All servers137.74.172.22:28015
Online Full Queue Fresh wipe Wipe due No query

Serradinha BattleField Bots Tests

Online 137.74.172.22:28015 checked 2h ago

quad moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 73 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 68,964 ×1000

Entities

48 h range 66,641–69,073 · memory 3,213 MB
1239 ET SINCE RESTART 2D 18H

Uptime

2 days 18 hours since its last restart, at the last reading
7-day average0peak 1
Rank#15,035top 68%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory3,213MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 68% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:31 UTC2d ago 1 – running 0
Wed 21 Oct, 15:46 UTC7d ago 1 halved by day 2 4.2 days 0
Tue 20 Oct, 08:22 UTC8d ago 1 – 1.3 days 0
Mon 19 Oct, 14:43 UTC9d ago 1 – 0.7 days 0
Sun 18 Oct, 09:02 UTC10d ago 1 – 1.2 days 0
Fri 16 Oct, 17:14 UTC12d ago 1 – 1.7 days 0
Fri 16 Oct, 09:02 UTC12d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Serradinha BattleField Bots Tests when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.

When does Serradinha BattleField Bots Tests wipe?

No next wipe can be predicted for Serradinha BattleField Bots Tests, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 22 hours ago.

Tag meanings

How should you read the tags on Serradinha BattleField Bots Tests?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from Serradinha BattleField Bots Tests. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Serradinha BattleField Bots Tests?

On Rust Metrics, Serradinha BattleField Bots Tests sits in these lists: Modded Rust servers, checked live and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 3 days.

Population

Where does Serradinha BattleField Bots Tests sit in the rankings?

Ranking for Serradinha BattleField Bots Tests: #15,035 on seven-day player hours, top 68% of all ranked servers. Among servers in quad, it stands at #615.

How full does Serradinha BattleField Bots Tests get?

Current headcount on Serradinha BattleField Bots Tests: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.

Server details

Where does Serradinha BattleField Bots Tests sit?

No region comes from Serradinha BattleField Bots Tests. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 137.74.172.22:28015.

What Rust version is Serradinha BattleField Bots Tests on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Serradinha BattleField Bots Tests. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Serradinha BattleField Bots Tests within range?

Check: fps. Average 85 server fps over the last 48 hours, low of 60. Within range. Reading: 69,073 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,545 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Serradinha BattleField Bots Tests up, and how often does it stay up?

Reading: online. Serradinha BattleField Bots Tests answers right now. Reading: uptime. About 2 days 18 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.

Map and rules

What rules does Serradinha BattleField Bots Tests enforce, and what are its settings?

Reading the name gives no gather rate for Serradinha BattleField Bots Tests. Check: group limit. 4 players, under the name quad. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Serradinha BattleField Bots Tests?

From seed 572989711, the game generates the procedural map on Serradinha BattleField Bots Tests. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Serradinha BattleField Bots Tests?

To join: start Rust, press F1 and type client.connect 137.74.172.22:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts4,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.