ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho
Online EU 136.243.156.199:28035 checked 10m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 6 · below 20 is lag, below 10 is badEntities
48 h range 104,341–133,872 · memory 4,060 MBUptime
1 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 9hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 9hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:37 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 95/700
- 40/1000
- 14/1000
- 129/1000
- 295/700
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 26 hours in.
How often does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho wipe, and when?
Once a month ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 15 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
Tags published by ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho appear in Rust Metrics lists and filters?
On Rust Metrics, ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho hold among Rust servers?
Player hours over the last seven days put ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho at #4,432, #1,568 in Europe, in the top 20% of all ranked servers.
What player count does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho carry?
Current headcount on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 4. The last 48 hours peaked at 22:00 UTC, averaging 1 players at that hour.
Server
Where does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho sit?
Its EU tag places ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 136.243.156.199:28035.
What Rust version is ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho on?
Rust network protocol 2635 and build 168909 on Linux is the build ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho within range?
Check: fps. Average 74 server fps over the last 48 hours, low of 6. Within range. Check: entities. The peak was 133,872, counting buildings, deployables and the rest of the world. Memory peak: 5,581 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho up, and how often does it stay up?
Reading: online. ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho enforce, and what are its settings?
Check: gather rate. The name ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
Size 4,500 and seed 531684005: the game generates the procedural map on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
Check: join. Open Rust, press F1, then enter client.connect 136.243.156.199:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/CnSvq2XqYf is where its website sits.