Private!
Online EU 136.243.135.46:28070 checked 10m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 63,246–65,847 · memory 2,656 MBUptime
3 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 16:50 UTC, in 2d 9h. Every 3 days 1 hours · medium confidence
Coming wipes
- WPT 1Fri 30 Oct, 16:50 UTC2d 9h
- WPT 2Mon 2 Nov, 18:18 UTC5d 10h
- WPT 3Thu 5 Nov, 19:00 UTC8d 11hFW
- WPT 4Sun 8 Nov, 21:13 UTC11d 13h
- WPT 5Wed 11 Nov, 22:41 UTC14d 15h
- WPT 6Sun 15 Nov, 00:08 UTC17d 16h
- WPT 7Wed 18 Nov, 01:36 UTC20d 18h
- WPT 8Sat 21 Nov, 03:03 UTC23d 19h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:55 UTC3d ago | 2 | – | running | 1 |
| Wed 21 Oct, 11:49 UTC6d ago | 2 | held half | 3.1 days | 0 |
| Sun 18 Oct, 14:10 UTC9d ago | 2 | halved by day 1 | 2.9 days | 1 |
| Thu 15 Oct, 12:43 UTC12d ago | 3 | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/700
- 26/1000
- 8/1000
- 82/1000
- 200/700
- 5/1000
Quick answers
from the figures on this pageWipe timing
What happens on Private! when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. It fell below half by day 1.5 when it didn't.
What wipe timing does Private! follow?
The recent wipe interval on Private! is about 3.1 days. On Friday 30 October at 16:50 UTC its next wipe is due. The world it runs now was made 3 days 17 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on Private!?
Tags published by Private!, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Private! appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Private!: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Occupancy
Where does Private! sit in the rankings?
Ranked by seven-day player hours, Private! sits at #5,476 and #1,798 in Europe, inside the top 25%.
How full does Private! get?
Current headcount on Private!: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2.
Operator and location
What location is Private! hosted in?
Reading: location. The EU tag puts Private! in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 136.243.135.46:28070.
What Rust version is Private! on?
Reading: Private!, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Private!?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 65,847. Buildings, deployables and all else included. Reading: 2,891 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Private! up, and how often does it stay up?
Private! reports online. Status: normal. Reading: uptime. About 3 days 16 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 15 October 2026.
Settings and map
What settings and rules apply on Private!?
No gather rate appears in the name: Private!. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Private!?
Check: map. Procedural, size 3,500, seed 260308643, generated by the game on Private!. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Private!?
Check: join. Open Rust, press F1, then enter client.connect 136.243.135.46:28070. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
