RUST METRICSFlight deck · live data
Data live Servers11,892 Players103,409 Populated3,969 Fresh wipes 3 h496 Scan5 min
‹ All servers136.243.135.46:28070
Online Full Queue Fresh wipe Wipe due No query

Private!

Online EU 136.243.135.46:28070 checked 13m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 26,155 ×1000

Entities

48 h range 25,558–65,847 · memory 1,511 MB
1239 ET SINCE RESTART 1D 05H

Uptime

1 days 5 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,827top 26% · #1844 in EU
Last wipe1d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory1,511MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5220:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 11:30 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 11:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

Sat 24 OctWed 21 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:30 UTC1d ago – – running 0
Sat 24 Oct, 13:55 UTC5d ago 2 halved by day 2 3.9 days 1
Wed 21 Oct, 11:49 UTC8d ago 2 held half 3.1 days 0
Sun 18 Oct, 14:10 UTC11d ago 2 halved by day 1 2.9 days 1
Thu 15 Oct, 12:43 UTC14d ago 3 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Private! when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 25% of recent wipes. It fell below half by day 2 when it didn't.

What wipe timing does Private! follow?

Once a month Private! wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 31 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Private!?

Tags published by Private!, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Private! appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Private!: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Occupancy

Where does Private! sit in the rankings?

Ranked by seven-day player hours, Private! sits at #5,827 and #1,844 in Europe, inside the top 26%.

How full does Private! get?

Current headcount on Private!: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 15:00 UTC, 2 players on average.

Operator and location

What location is Private! hosted in?

Reading: location. The EU tag puts Private! in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 136.243.135.46:28070.

What Rust version is Private! on?

Reading: Private!, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Private!?

Reading: 7 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 65,847. Buildings, deployables and all else included. Reading: 2,819 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Private! up, and how often does it stay up?

Private! reports online. Status: normal. Reading: uptime. About 29 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 15 October 2026.

Settings and map

What settings and rules apply on Private!?

No gather rate appears in the name: Private!. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Private!?

Check: map. Procedural, size 2,500, seed 46870567, generated by the game on Private!. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Private!?

Check: join. Open Rust, press F1, then enter client.connect 136.243.135.46:28070. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.