RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,807 Populated3,961 Fresh wipes 3 h356 Scan5 min
‹ All servers135.181.179.111:28019
Offline Full Queue Fresh wipe Wipe due No query

The Hunting Lodge Test

Offline 135.181.179.111:28019 checked 7d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,348top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does The Hunting Lodge Test wipe, and when?

Its rhythm cannot be told from the wipes of The Hunting Lodge Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 20 hours ago.

Tags

Which tags does The Hunting Lodge Test carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167819 (Build): The server runs game build 167819; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world from The Hunting Lodge Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does The Hunting Lodge Test appear in Rust Metrics lists and filters?

On Rust Metrics, The Hunting Lodge Test sits in these lists: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does The Hunting Lodge Test sit in the rankings?

Ranking for The Hunting Lodge Test: #15,348 on seven-day player hours, top 69% of all ranked servers.

What player count does The Hunting Lodge Test carry?

Reading for The Hunting Lodge Test: offline at this moment; last seen 7 days 20 hours ago.

Server details

Where does The Hunting Lodge Test sit?

No region comes from The Hunting Lodge Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 135.181.179.111:28019.

What Rust version is The Hunting Lodge Test on?

Version check: Rust network protocol 2635 and build 167819 on Linux, run by The Hunting Lodge Test. Matching protocol is required to join. Let Steam update your game.

What is the uptime on The Hunting Lodge Test, and is it online?

Reading: offline. The Hunting Lodge Test last answered 7 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.

Map and rules

What rules does The Hunting Lodge Test enforce, and what are its settings?

Reading the name gives no gather rate for The Hunting Lodge Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; no combat against other players. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is The Hunting Lodge Test on?

Procedural map on The Hunting Lodge Test, made by the game's generator.

Join

How do you connect to The Hunting Lodge Test?

To join: start Rust, press F1 and type client.connect 135.181.179.111:28019. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmvanilla,cs167819,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs167819
Build The server runs game build 167819.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.