RUST METRICSFlight deck · live data
Data live Servers11,768 Players60,085 Populated3,517 Fresh wipes 3 h135 Scan5 min
‹ All servers135.148.151.135:28015
Online Full Queue Fresh wipe Wipe due No query

Falkors Retreat |PVE|Raidable Bases|Skill Tree|

Online 135.148.151.135:28015 checked 8m ago

biweekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 25 50 75 100 PAX 4 /100

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 116 SERVER FPS

Server fps

48 h low 115 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 139,073 ×1000

Entities

48 h range 131,399–139,073 · memory 4,229 MB
1239 ET SINCE RESTART 09:57

Uptime

9 h 57 min since its last restart, at the last reading
7-day average1peak 6
Rank#2,828top 13%
Last wipe13d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Memory4,229MB48 h peak 6 players
REC 1

Players

AveragePeak
0246823:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 10

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
  2. WPT 2Thu 12 Nov, 17:23 UTC14d 18h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 20hFW
  4. WPT 4Thu 10 Dec, 17:23 UTC42d 18h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:23 UTC13d ago 10 – running 0
Thu 1 Oct, 17:49 UTC FW27d ago 8 halved by day 12 14 days 0
Thu 17 Sep, 17:41 UTC41d ago 9 halved by day 8 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Falkors Retreat |PVE|Raidable Bases|Skill Tree| when wipe day comes?

At their busiest, its recent wipes drew 9 players on average. After the latest wipe, numbers topped out at 7 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 10 it fell below half when it didn't.

How often does Falkors Retreat |PVE|Raidable Bases|Skill Tree| wipe, and when?

every 4 weeks on Thursday at 17:23 UTC is how Falkors Retreat |PVE|Raidable Bases|Skill Tree| wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 13 days 5 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tag meanings

Which tags does Falkors Retreat |PVE|Raidable Bases|Skill Tree| carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from Falkors Retreat |PVE|Raidable Bases|Skill Tree|. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Falkors Retreat |PVE|Raidable Bases|Skill Tree| appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Falkors Retreat |PVE|Raidable Bases|Skill Tree|: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does Falkors Retreat |PVE|Raidable Bases|Skill Tree| sit in the rankings?

Player hours over seven days put Falkors Retreat |PVE|Raidable Bases|Skill Tree| at #2,828, in the top 13% of all ranked servers.

What player count does Falkors Retreat |PVE|Raidable Bases|Skill Tree| carry?

Current headcount on Falkors Retreat |PVE|Raidable Bases|Skill Tree|: 4 players, 100 slots available. Seven-day check: 1 players on average. Peak reading: 6. Check: 48-hour peak. 23:00 UTC, 6 players on average.

Operator and location

What location is Falkors Retreat |PVE|Raidable Bases|Skill Tree| hosted in?

No region tag on Falkors Retreat |PVE|Raidable Bases|Skill Tree|. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 135.148.151.135:28015.

What Rust version is Falkors Retreat |PVE|Raidable Bases|Skill Tree| on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Falkors Retreat |PVE|Raidable Bases|Skill Tree|. To get in, your game needs the same protocol; Steam applies the update.

How does Falkors Retreat |PVE|Raidable Bases|Skill Tree| perform?

Check: fps. Average 142 server fps over the last 48 hours, low of 115. Within range. Reading: 139,073 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,255 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Falkors Retreat |PVE|Raidable Bases|Skill Tree|, and is it online now?

Check: connection. Falkors Retreat |PVE|Raidable Bases|Skill Tree| is online at this moment. By its reported uptime, the last restart was roughly 9 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Falkors Retreat |PVE|Raidable Bases|Skill Tree| enforce, and what are its settings?

No gather rate appears in the name: Falkors Retreat |PVE|Raidable Bases|Skill Tree|. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Falkors Retreat |PVE|Raidable Bases|Skill Tree| on?

Check: map. Procedural, size 4,500, seed 1532180907, generated by the game on Falkors Retreat |PVE|Raidable Bases|Skill Tree|. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

Check: join. Open Rust, press F1, then enter client.connect 135.148.151.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/QnjvHtNnBQ.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.