Stumpy's development
Online 135.148.150.49:60409 checked 7m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 127 · below 20 is lag, below 10 is badEntities
48 h range 46,333–48,806 · memory 2,277 MBUptime
2 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 8hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 8hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:23 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/100
- 5/100
- 6/200
- 5/50
- 5/40
- 7/35
Quick answers
from the figures on this pageWipe schedule
What happens on Stumpy's development when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe.
How often does Stumpy's development wipe, and when?
With the force wipe, once a month, Stumpy's development wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 10 days 9 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does Stumpy's development carry, and what do they mean?
Tags published by Stumpy's development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Check: mode. Roleplay; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Stumpy's development appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Stumpy's development: Modded Rust servers, checked live, Build and creative servers and Rust roleplay servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
What position does Stumpy's development hold among Rust servers?
Player hours over seven days put Stumpy's development at #11,199, in the top 50% of all ranked servers.
How full does Stumpy's development get?
Current headcount on Stumpy's development: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is Stumpy's development hosted in?
No region comes from Stumpy's development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 135.148.150.49:60409.
What Rust version is Stumpy's development on?
Reading: Stumpy's development, Rust network protocol 2635 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Stumpy's development?
Over the last 48 hours the average was 215 server fps; the floor was 127. Reading: 48,806 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,287 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Stumpy's development, and is it online now?
Stumpy's development reports online. Status: normal. By its reported uptime, the last restart was roughly 2 days 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Stumpy's development configured, and what rules are in force?
No gather rate appears in the name: Stumpy's development. The group cap is 8 players, which is the default in the game. Mode check gives build & creative; no gathering; sandbox building instead. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Stumpy's development on?
Check: map. Procedural, size 3,000, seed 1337, generated by the game on Stumpy's development. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Stumpy's development?
To join: start Rust, press F1 and type client.connect 135.148.150.49:60409. Or press Launch Rust here and Steam opens the game and connects you.