rust6424
Online 135.148.150.128:60433 checked 8m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 12 · below 20 is lag, below 10 is badEntities
48 h range 49,051–51,469 · memory 2,488 MBUptime
4 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/700
- 222/700
- 31/1000
- 149/1000
- 282/1000
- 471/1000
Quick answers
from the figures on this pageWipe schedule
How often does rust6424 wipe, and when?
The estimate for rust6424's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 4 days 5 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does rust6424 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from rust6424. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show rust6424?
These Rust Metrics lists carry rust6424: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Occupancy
What position does rust6424 hold among Rust servers?
Ranking for rust6424: #10,141 on seven-day player hours, top 45% of all ranked servers.
How full does rust6424 get?
0 of 100 slots are filled on rust6424 right now. Check: players over seven days. Average 0, peak 2.
Server details
Where does rust6424 sit?
No region tag on rust6424. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 135.148.150.128:60433.
What Rust version is rust6424 on?
Rust network protocol 2635 and build 168909 on Linux is the build rust6424 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for rust6424?
Over the last 48 hours the average was 178 server fps; the floor was 12. Peak entity count: 51,469. Buildings, deployables and all else included. Reading: 2,650 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on rust6424, and is it online?
rust6424 reports online. Status: normal. By its reported uptime, the last restart was roughly 4 days 4 hours ago. Reading: 99% uptime over the last 3 full days. It was up 71 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.
Map and rules
What rules does rust6424 enforce, and what are its settings?
Check: gather rate. The name rust6424 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on rust6424?
Check: map. Procedural, size 3,000, seed 831131816, generated by the game on rust6424. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to rust6424?
Press F1 in Rust and enter client.connect 135.148.150.128:60433. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.