Helios Development Server
Online 135.148.137.143:60415 checked 13m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 225 · below 20 is lag, below 10 is badEntities
48 h range 13,565–35,497 · memory 1,315 MBUptime
3 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 17hFW
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:12 UTC5h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/700
- 38/700
- 7/1000
- 24/1000
- 33/1000
- 76/1000
Quick answers
from the figures on this pageReset cycle
When does Helios Development Server wipe?
The only wipe for Helios Development Server is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 5 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on Helios Development Server?
Tags published by Helios Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts40 (Group limit): Team cap: 40; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Helios Development Server?
On Rust Metrics, Helios Development Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population
What position does Helios Development Server hold among Rust servers?
Ranking for Helios Development Server: #4,600 on seven-day player hours, top 21% of all ranked servers.
What player count does Helios Development Server carry?
2 of 100 slots are filled on Helios Development Server right now. Check: players over seven days. Average 0, peak 4. Average at the busiest hour was 2 players, at 21:00 UTC over the last 48 hours.
Operator and location
Which location does Helios Development Server run from?
No region comes from Helios Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 135.148.137.143:60415.
What Rust version is Helios Development Server on?
Reading: Helios Development Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Helios Development Server perform?
Check: fps. Average 237 server fps over the last 48 hours, low of 225. Within range. Check: entities. The peak was 35,497, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,189 MB. Expect lag when fps falls and entities climb.
How reliable is Helios Development Server, and is it online now?
Helios Development Server reports online. Status: normal. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 5 full days: 119 of 120 hours, or 99%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Helios Development Server enforce, and what are its settings?
Check: gather rate. The name Helios Development Server does not state one. Check: group limit. Up to 40 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is Helios Development Server on?
Check: map. Procedural, size 2,000, seed 1, generated by the game on Helios Development Server. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Helios Development Server?
To join: start Rust, press F1 and type client.connect 135.148.137.143:60415. Or press Launch Rust here and Steam opens the game and connects you.