LoneRust Test Server
Online NA 135.148.137.125:28515 checked 12m ago
Server instruments
last reading Fri 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 3,179–5,534 · memory 2,492 MBUptime
7 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:33 UTC9d ago | 1 | – | running | 0 |
| Fri 16 Oct, 05:32 UTC13d ago | 0 | – | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/100
- 24/50
- 66/100
- 3/150
- 8/175
- 4/90
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on LoneRust Test Server?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does LoneRust Test Server wipe, and when?
To tell the rhythm of LoneRust Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 1 hours ago the current world was made.
Tag meanings
Which tags does LoneRust Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America from LoneRust Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show LoneRust Test Server?
On Rust Metrics, LoneRust Test Server sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does LoneRust Test Server hold among Rust servers?
Player hours over the last seven days put LoneRust Test Server at #15,270, #1,491 in North America, in the top 69% of all ranked servers.
How full does LoneRust Test Server get?
Current headcount on LoneRust Test Server: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server
What location is LoneRust Test Server hosted in?
Its NA tag places LoneRust Test Server in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 135.148.137.125:28515.
What Rust version is LoneRust Test Server on?
Reading: LoneRust Test Server, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How does LoneRust Test Server perform?
Over the last 48 hours the average was 60 server fps; the floor was 60. Reading: 5,534 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,660 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is LoneRust Test Server, and is it online now?
LoneRust Test Server reports online. Status: normal. By its reported uptime, the last restart was roughly 7 days 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on LoneRust Test Server?
No gather rate appears in the name: LoneRust Test Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is LoneRust Test Server on?
Check: map. Procedural, size 1,000, seed 1337, generated by the game on LoneRust Test Server. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: LR - 2x Actual One Grid.
How to join
How do you connect to LoneRust Test Server?
To join: start Rust, press F1 and type client.connect 135.148.137.125:28515. Or press Launch Rust here and Steam opens the game and connects you. https://lonerust.gg is where its website sits.