Duckys 10x
Offline 135.148.134.94:22514 checked 1h ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 89 · below 20 is lag, below 10 is badEntities
48 h range 116,594–119,588 · memory 4,266 MBUptime
5 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 407/500
- 128/200
- 178/200
- 218/400
- 87/150
- 13/150
Quick answers
from the figures on this pageWipe timing
How often does Duckys 10x wipe, and when?
The rhythm of Duckys 10x's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 17 hours ago.
Lists and filters
How should you read the tags on Duckys 10x?
These are the tags Duckys 10x publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Duckys 10x?
Rust Metrics lists featuring Duckys 10x: 10x Rust servers and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.
Player count
Where does Duckys 10x sit in the rankings?
Player hours over seven days put Duckys 10x at #15,268, in the top 68% of all ranked servers.
What player count does Duckys 10x carry?
Duckys 10x is not responding; status offline, last seen 1 hours ago. Check: player average. 0 over the last seven days.
Server details
Which location does Duckys 10x run from?
No region comes from Duckys 10x. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 135.148.134.94:22514.
What Rust version is Duckys 10x on?
Rust network protocol 2635 and build 168909 on Linux is the build Duckys 10x runs. To get in, your game needs the same protocol; Steam applies the update.
How does Duckys 10x perform?
Check: fps. Average 105 server fps over the last 48 hours, low of 89. Within range. Peak entity count: 119,588. Buildings, deployables and all else included. Check: memory. Peak use was 4,624 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Duckys 10x up, and how often does it stay up?
Reading: offline. Duckys 10x last answered 1 hours ago. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 2 full days: 14 of 48 hours, or 29%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Settings and map
How is Duckys 10x configured, and what rules are in force?
The name carries the rate: 10x gather on Duckys 10x. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Duckys 10x?
Check: map. Procedural, size 4,500, seed 50000, generated by the game on Duckys 10x. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Duckys 10x?
Check: join. Open Rust, press F1, then enter client.connect 135.148.134.94:22514. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.