MobWars Tes | Dev Server
Offline 134.255.255.20:28030 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 148/2000
- 99/2000
- 49/200
- 58/200
- 29/300
- 30/100
Quick answers
from the figures on this pageWipe timing
When does MobWars Tes | Dev Server wipe?
Its rhythm cannot be told from the wipes of MobWars Tes | Dev Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 55 days 18 hours ago.
Tags
How should you read the tags on MobWars Tes | Dev Server?
These are the tags MobWars Tes | Dev Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MobWars Tes | Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MobWars Tes | Dev Server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does MobWars Tes | Dev Server hold among Rust servers?
Player hours over seven days put MobWars Tes | Dev Server at #15,025, in the top – of all ranked servers.
What is the population on MobWars Tes | Dev Server?
MobWars Tes | Dev Server is not responding; status offline, last seen 44 days 15 hours ago.
Server details
What location is MobWars Tes | Dev Server hosted in?
Reading: location. MobWars Tes | Dev Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 134.255.255.20:28030.
What Rust version is MobWars Tes | Dev Server on?
Rust network protocol 2633 and build 163794 on Linux is the build MobWars Tes | Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MobWars Tes | Dev Server, and is it online now?
Check: connection. MobWars Tes | Dev Server is offline at this moment. Last contact was 44 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on MobWars Tes | Dev Server?
Check: gather rate. The name MobWars Tes | Dev Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Join
What do you do to join MobWars Tes | Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 134.255.255.20:28030. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.