RUST METRICSFlight deck · live data
Data live Servers11,668 Players51,773 Populated3,164 Fresh wipes 3 h133 Scan5 min
‹ All servers134.255.217.65:27072
Online Full Queue Fresh wipe Wipe due No query

Rusty Tinu - PvE [NO kill/cheat/steal/raid]

Online 134.255.217.65:27072 checked 10m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 6 12 18 24 PAX 0 /24

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 42 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 100,070 ×1000

Entities

48 h range 97,180–100,299 · memory 2,187 MB
1239 ET SINCE RESTART 05:54

Uptime

5 h 54 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,552top 43%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Memory2,187MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:57 UTC15d ago 1 – running 0
Thu 1 Oct, 22:20 UTC FW27d ago 1 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 27 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does Rusty Tinu - PvE [NO kill/cheat/steal/raid] wipe, and when?

To tell the rhythm of Rusty Tinu - PvE [NO kill/cheat/steal/raid], too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 15 hours ago the current world was made.

Lists and filters

Which tags does Rusty Tinu - PvE [NO kill/cheat/steal/raid] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp24 (Max players): The server holds 24 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game from Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

These Rust Metrics lists carry Rusty Tinu - PvE [NO kill/cheat/steal/raid]: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Rusty Tinu - PvE [NO kill/cheat/steal/raid] hold among Rust servers?

Ranking for Rusty Tinu - PvE [NO kill/cheat/steal/raid]: #9,552 on seven-day player hours, top 43% of all ranked servers.

What player count does Rusty Tinu - PvE [NO kill/cheat/steal/raid] carry?

Current headcount on Rusty Tinu - PvE [NO kill/cheat/steal/raid]: 0 players, 24 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Where does Rusty Tinu - PvE [NO kill/cheat/steal/raid] sit?

No region tag on Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 134.255.217.65:27072.

What Rust version is Rusty Tinu - PvE [NO kill/cheat/steal/raid] on?

Reading: Rusty Tinu - PvE [NO kill/cheat/steal/raid], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on Rusty Tinu - PvE [NO kill/cheat/steal/raid] within range?

Over the last 48 hours the average was 57 server fps; the floor was 42. Peak entity count: 100,299. Buildings, deployables and all else included. Memory peak: 3,002 MB. Expect lag when fps falls and entities climb.

How reliable is Rusty Tinu - PvE [NO kill/cheat/steal/raid], and is it online now?

Rusty Tinu - PvE [NO kill/cheat/steal/raid] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 159 of 168 hours, or 95%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Check: gather rate. The name Rusty Tinu - PvE [NO kill/cheat/steal/raid] does not state one. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Size 4,000 and seed 2147483647: the game generates the procedural map on Rusty Tinu - PvE [NO kill/cheat/steal/raid] from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

To join: start Rust, press F1 and type client.connect 134.255.217.65:27072. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://tinu1976.ch.

PLACARDS

Server tags

what each one means

Published as mp24,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp24
Max players The server holds 24 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.