Dead Zone | EU | 2x | Kits |
Online 134.19.177.236:26465 checked 11m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 64,174–66,971 · memory 1,612 MBUptime
0 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:35 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 308/350
- 803/825
- 367/395
- 229/270
- 24/1000
- 448/500
Quick answers
from the figures on this pageWipe schedule
How often does Dead Zone | EU | 2x | Kits | wipe, and when?
The rhythm of Dead Zone | EU | 2x | Kits |'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 hours ago.
Tag meanings
Which tags does Dead Zone | EU | 2x | Kits | carry, and what do they mean?
Tags published by Dead Zone | EU | 2x | Kits |, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Dead Zone | EU | 2x | Kits |?
On Rust Metrics, Dead Zone | EU | 2x | Kits | sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
Population
What position does Dead Zone | EU | 2x | Kits | hold among Rust servers?
Player hours over seven days put Dead Zone | EU | 2x | Kits | at #8,319, in the top 37% of all ranked servers.
What is the population on Dead Zone | EU | 2x | Kits |?
1 of 50 slots are filled on Dead Zone | EU | 2x | Kits | right now. Check: players over seven days. Average 2, peak 2. Average at the busiest hour was 2 players, at 19:00 UTC over the last 48 hours.
Server details
Where does Dead Zone | EU | 2x | Kits | sit?
Check: location. No region tag comes from Dead Zone | EU | 2x | Kits |, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 134.19.177.236:26465.
What Rust version is Dead Zone | EU | 2x | Kits | on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Dead Zone | EU | 2x | Kits |. To get in, your game needs the same protocol; Steam applies the update.
How does Dead Zone | EU | 2x | Kits | perform?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Check: entities. The peak was 66,971, counting buildings, deployables and the rest of the world. Reading: 1,922 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Dead Zone | EU | 2x | Kits |, and is it online now?
Reading: online. Dead Zone | EU | 2x | Kits | answers right now. Reading: uptime. About 59 minutes ago it restarted, on its own count. The first sighting on Rust Metrics was 29 October 2026.
Rules and settings
What rules does Dead Zone | EU | 2x | Kits | enforce, and what are its settings?
Gather rate check: 2x. That comes from the name Dead Zone | EU | 2x | Kits |. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Dead Zone | EU | 2x | Kits |?
Size 3,500 and seed 9: the game generates the procedural map on Dead Zone | EU | 2x | Kits | from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Dead Zone | EU | 2x | Kits |?
Check: join. Open Rust, press F1, then enter client.connect 134.19.177.236:26465. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.