==RUST_SERVER_NAME==
Offline 133.88.121.224:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/200
- 33/200
- 21/200
- 9/150
- 7/200
- 7/200
Quick answers
from the figures on this pageWipe timing
When does ==RUST_SERVER_NAME== wipe?
To tell the rhythm of ==RUST_SERVER_NAME==, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 8 hours ago the current world was made.
Tags
Which tags does ==RUST_SERVER_NAME== carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players from ==RUST_SERVER_NAME==. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ==RUST_SERVER_NAME==?
These Rust Metrics lists carry ==RUST_SERVER_NAME==: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Occupancy
Where does ==RUST_SERVER_NAME== sit in the rankings?
Player hours over seven days put ==RUST_SERVER_NAME== at #15,895, in the top 70% of all ranked servers.
How full does ==RUST_SERVER_NAME== get?
Status for ==RUST_SERVER_NAME==: offline. Last seen 27 days 7 hours ago.
Operator and location
Where does ==RUST_SERVER_NAME== sit?
No region comes from ==RUST_SERVER_NAME==. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 133.88.121.224:28015.
What Rust version is ==RUST_SERVER_NAME== on?
Version check: Rust network protocol 2634 and build 166586 on Linux, run by ==RUST_SERVER_NAME==. Matching protocol is required to join. Let Steam update your game.
Is ==RUST_SERVER_NAME== up, and how often does it stay up?
==RUST_SERVER_NAME== reports offline. The last reading came 27 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
What rules does ==RUST_SERVER_NAME== enforce, and what are its settings?
Reading the name gives no gather rate for ==RUST_SERVER_NAME==. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is ==RUST_SERVER_NAME== on?
Size 3,500 and seed 580500824: the game generates the procedural map on ==RUST_SERVER_NAME== from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto ==RUST_SERVER_NAME==?
Check: join. Open Rust, press F1, then enter client.connect 133.88.121.224:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.