RUST METRICSFlight deck · live data
Data live Servers11,857 Players101,834 Populated3,918 Fresh wipes 3 h547 Scan5 min
‹ All servers133.88.121.224:28015
Offline Full Queue Fresh wipe Wipe due No query

==RUST_SERVER_NAME==

Offline 133.88.121.224:28015 checked 27d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,895top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does ==RUST_SERVER_NAME== wipe?

To tell the rhythm of ==RUST_SERVER_NAME==, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 8 hours ago the current world was made.

Tags

Which tags does ==RUST_SERVER_NAME== carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players from ==RUST_SERVER_NAME==. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show ==RUST_SERVER_NAME==?

These Rust Metrics lists carry ==RUST_SERVER_NAME==: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Occupancy

Where does ==RUST_SERVER_NAME== sit in the rankings?

Player hours over seven days put ==RUST_SERVER_NAME== at #15,895, in the top 70% of all ranked servers.

How full does ==RUST_SERVER_NAME== get?

Status for ==RUST_SERVER_NAME==: offline. Last seen 27 days 7 hours ago.

Operator and location

Where does ==RUST_SERVER_NAME== sit?

No region comes from ==RUST_SERVER_NAME==. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 133.88.121.224:28015.

What Rust version is ==RUST_SERVER_NAME== on?

Version check: Rust network protocol 2634 and build 166586 on Linux, run by ==RUST_SERVER_NAME==. Matching protocol is required to join. Let Steam update your game.

Is ==RUST_SERVER_NAME== up, and how often does it stay up?

==RUST_SERVER_NAME== reports offline. The last reading came 27 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.

Map and rules

What rules does ==RUST_SERVER_NAME== enforce, and what are its settings?

Reading the name gives no gather rate for ==RUST_SERVER_NAME==. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is ==RUST_SERVER_NAME== on?

Size 3,500 and seed 580500824: the game generates the procedural map on ==RUST_SERVER_NAME== from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto ==RUST_SERVER_NAME==?

Check: join. Open Rust, press F1, then enter client.connect 133.88.121.224:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build Game build reading: 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.