RustServer_9962
Online 133.88.121.162:28015 checked 9m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 75 · below 20 is lag, below 10 is badEntities
48 h range 47,367–49,772 · memory 2,802 MBUptime
7 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:39 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 273/2000
- 169/2000
- 89/200
- 14/200
- 70/300
- 19/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustServer_9962?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does RustServer_9962 follow?
Its rhythm cannot be told from the wipes of RustServer_9962 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 13 hours ago.
Lists and filters
Which tags does RustServer_9962 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from RustServer_9962. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_9962 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustServer_9962: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does RustServer_9962 hold among Rust servers?
Ranking for RustServer_9962: #15,142 on seven-day player hours, top 68% of all ranked servers.
How full does RustServer_9962 get?
0 of 50 slots are filled on RustServer_9962 right now. Check: players over seven days. Average 0, peak 1.
Server details
What location is RustServer_9962 hosted in?
Reading: location. RustServer_9962 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 133.88.121.162:28015.
What Rust version is RustServer_9962 on?
Rust network protocol 2635 and build 168909 on Linux is the build RustServer_9962 runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on RustServer_9962 within range?
Check: fps. Average 94 server fps over the last 48 hours, low of 75. Within range. Check: entities. The peak was 49,772, counting buildings, deployables and the rest of the world. Memory peak: 3,122 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustServer_9962, and is it online now?
RustServer_9962 reports online. Status: normal. By its reported uptime, the last restart was roughly 7 days ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Settings and map
What settings and rules apply on RustServer_9962?
Check: gather rate. The name RustServer_9962 does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is RustServer_9962 on?
Check: map. Procedural, size 3,000, seed 27268, generated by the game on RustServer_9962. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto RustServer_9962?
Press F1 in Rust and enter client.connect 133.88.121.162:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.