EU Classic Survivor #4
Online 132.243.225.79:28015 checked 9m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 70,062–72,957 · memory 2,153 MBUptime
3 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/100
- 46/225
- 14/700
- 48/700
- 210/260
- 7/1000
Quick answers
from the figures on this pageWipe schedule
What happens on EU Classic Survivor #4 when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours.
When does EU Classic Survivor #4 wipe?
Its rhythm cannot be told from the wipes of EU Classic Survivor #4 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 12 hours ago.
Tags
Which tags does EU Classic Survivor #4 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from EU Classic Survivor #4. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show EU Classic Survivor #4?
These Rust Metrics lists carry EU Classic Survivor #4: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does EU Classic Survivor #4 hold among Rust servers?
Ranking for EU Classic Survivor #4: #3,378 on seven-day player hours, top 15% of all ranked servers.
How full does EU Classic Survivor #4 get?
1 of 50 slots are filled on EU Classic Survivor #4 right now. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 2 players, at 01:00 UTC over the last 48 hours.
Operator and location
What location is EU Classic Survivor #4 hosted in?
Check: location. No region tag comes from EU Classic Survivor #4, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 132.243.225.79:28015.
What Rust version is EU Classic Survivor #4 on?
Reading: EU Classic Survivor #4, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on EU Classic Survivor #4 within range?
Reading: 13 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 72,957, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,641 MB. Expect lag when fps falls and entities climb.
Is EU Classic Survivor #4 up, and how often does it stay up?
Check: connection. EU Classic Survivor #4 is online at this moment. Reading: uptime. About 3 days ago it restarted, on its own count. Reading: 59% uptime over the last 7 full days. It was up 99 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is EU Classic Survivor #4 configured, and what rules are in force?
Reading the name gives no gather rate for EU Classic Survivor #4. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on EU Classic Survivor #4?
Size 3,500 and seed 12345: the game generates the procedural map on EU Classic Survivor #4 from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join EU Classic Survivor #4?
Press F1 in Rust and enter client.connect 132.243.225.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.