RUST METRICSFlight deck · live data
Data live Servers11,830 Players85,544 Populated3,690 Fresh wipes 3 h401 Scan5 min
‹ All servers132.226.191.134:28015
Online Full Queue Fresh wipe Wipe due No query

[ASIA] Logic - Weekly | Biweekly BP | Skins

Online 132.226.191.134:28015 checked 9m ago

weekly wipes vanillacarbon
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 68 SERVER FPS

Server fps

48 h low 56 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,776 ×1000

Entities

48 h range 119,171–121,705 · memory 6,107 MB
1239 ET SINCE RESTART 6D 05H

Uptime

6 days 5 hours since its last restart, at the last reading
7-day average1peak 2
Rank#3,072top 14%
Last wipe6d agoweekly schedule
Next wipe16hFri 30 Oct, 14:40 UTC
Memory6,107MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:40 UTC, in 16h. Every Friday at 14:40 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1.5

Coming wipes

  1. WPT 1Fri 30 Oct, 14:40 UTC16h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 21hFW
  3. WPT 3Fri 6 Nov, 14:40 UTC7d 16h
  4. WPT 4Fri 13 Nov, 14:40 UTC14d 16h
  5. WPT 5Fri 20 Nov, 14:40 UTC21d 16h
  6. WPT 6Fri 27 Nov, 14:40 UTC28d 16h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 21hFW
  8. WPT 8Fri 4 Dec, 14:40 UTC35d 16h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:40 UTC6d ago 2 – running 1
Fri 16 Oct, 14:41 UTC13d ago 3 held half 7 days 1
Fri 9 Oct, 14:38 UTC20d ago 2 held half 7 days 1
Thu 1 Oct, 17:43 UTC FW28d ago 7 halved by day 2 7.9 days 1
Sat 26 Sep, 18:50 UTC33d ago 14 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [ASIA] Logic - Weekly | Biweekly BP | Skins when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 17 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 1.5 when it didn't.

How often does [ASIA] Logic - Weekly | Biweekly BP | Skins wipe, and when?

Wipes on [ASIA] Logic - Weekly | Biweekly BP | Skins come every Friday at 14:40 UTC. Due on Friday 30 October at 14:40 UTC is its next wipe. 6 days 7 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Lists and filters

How should you read the tags on [ASIA] Logic - Weekly | Biweekly BP | Skins?

These are the tags [ASIA] Logic - Weekly | Biweekly BP | Skins publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [ASIA] Logic - Weekly | Biweekly BP | Skins appear in Rust Metrics lists and filters?

On Rust Metrics, [ASIA] Logic - Weekly | Biweekly BP | Skins sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

Where does [ASIA] Logic - Weekly | Biweekly BP | Skins sit in the rankings?

Player hours over seven days put [ASIA] Logic - Weekly | Biweekly BP | Skins at #3,072, in the top 14% of all ranked servers.

What player count does [ASIA] Logic - Weekly | Biweekly BP | Skins carry?

1 of 100 slots are filled on [ASIA] Logic - Weekly | Biweekly BP | Skins right now. Seven-day check: 1 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 22:00 UTC over the last 48 hours.

Server details

Which location does [ASIA] Logic - Weekly | Biweekly BP | Skins run from?

Reading: location. Nothing in the tags, but the name of [ASIA] Logic - Weekly | Biweekly BP | Skins points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 132.226.191.134:28015.

What Rust version is [ASIA] Logic - Weekly | Biweekly BP | Skins on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [ASIA] Logic - Weekly | Biweekly BP | Skins. Matching protocol is required to join. Let Steam update your game.

How does [ASIA] Logic - Weekly | Biweekly BP | Skins perform?

Reading: 70 server fps on average across the last 48 hours. It never dropped below 56. Peak entity count: 121,705. Buildings, deployables and all else included. Memory peak: 6,264 MB. Expect lag when fps falls and entities climb.

How reliable is [ASIA] Logic - Weekly | Biweekly BP | Skins, and is it online now?

[ASIA] Logic - Weekly | Biweekly BP | Skins reports online. Status: normal. Reading: uptime. About 6 days 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 26 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on [ASIA] Logic - Weekly | Biweekly BP | Skins?

No gather rate appears in the name: [ASIA] Logic - Weekly | Biweekly BP | Skins. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Plugin count: Carbon. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [ASIA] Logic - Weekly | Biweekly BP | Skins?

Check: map. Procedural, size 4,500, seed 2066625285, generated by the game on [ASIA] Logic - Weekly | Biweekly BP | Skins. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto [ASIA] Logic - Weekly | Biweekly BP | Skins?

To join: start Rust, press F1 and type client.connect 132.226.191.134:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/Z5wmE6akMm is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.