RUST METRICSFlight deck · live data
Data live Servers11,760 Players62,257 Populated3,509 Fresh wipes 3 h134 Scan5 min
‹ All servers131.153.158.236:28205
Offline Full Queue Fresh wipe Wipe due No query

[EU] Worlds | Event 1

Offline 131.153.158.236:28205 checked 41d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,505no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does [EU] Worlds | Event 1 wipe, and when?

To tell the rhythm of [EU] Worlds | Event 1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 12 hours ago.

Lists and filters

Which tags does [EU] Worlds | Event 1 carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts9 (Group limit): Team cap: 9; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from [EU] Worlds | Event 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [EU] Worlds | Event 1 appear in Rust Metrics lists and filters?

On Rust Metrics, [EU] Worlds | Event 1 sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does [EU] Worlds | Event 1 hold among Rust servers?

Ranking for [EU] Worlds | Event 1: #15,505 on seven-day player hours, top – of all ranked servers.

What is the population on [EU] Worlds | Event 1?

[EU] Worlds | Event 1 is not responding; status offline, last seen 41 days 12 hours ago.

Operator and location

Which location does [EU] Worlds | Event 1 run from?

The name of [EU] Worlds | Event 1 points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 131.153.158.236:28205.

What Rust version is [EU] Worlds | Event 1 on?

Rust network protocol 2633 and build 163794 on Linux is the build [EU] Worlds | Event 1 runs. Matching protocol is required to join. Let Steam update your game.

How reliable is [EU] Worlds | Event 1, and is it online now?

Check: connection. [EU] Worlds | Event 1 is offline at this moment. Last contact was 41 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.

Rules and settings

What rules does [EU] Worlds | Event 1 enforce, and what are its settings?

Reading the name gives no gather rate for [EU] Worlds | Event 1. Check: group limit. Up to 9 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

How to join

How do you connect to [EU] Worlds | Event 1?

To join: start Rust, press F1 and type client.connect 131.153.158.236:28205. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs163794,ts9,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The server holds 100 slots.
ts9
Group limit Team cap: 9.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.