Durangy's Build Server
Online 131.153.153.98:28015 checked 9m ago
Server instruments
last reading Wed 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 79 · below 20 is lag, below 10 is badEntities
48 h range 125,450–128,127 · memory 7,544 MBUptime
13 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/999
- 175/999
- 65/150
- 21/100
- 4/100
- 19/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Durangy's Build Server follow?
Its rhythm cannot be told from the wipes of Durangy's Build Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 89 days 19 hours ago the current world was made.
Tags
How should you read the tags on Durangy's Build Server?
Tags published by Durangy's Build Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Your game must run protocol 2632 to get in; cs160556 (Build): Build 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Durangy's Build Server?
On Rust Metrics, Durangy's Build Server sits in these lists: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Durangy's Build Server sit in the rankings?
Ranking for Durangy's Build Server: #15,411 on seven-day player hours, top 69% of all ranked servers.
What player count does Durangy's Build Server carry?
Current headcount on Durangy's Build Server: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server details
Where does Durangy's Build Server sit?
No region tag on Durangy's Build Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 131.153.153.98:28015.
What Rust version is Durangy's Build Server on?
Rust network protocol 2632 and build 160556 on Windows is the build Durangy's Build Server runs. Matching protocol is required to join. Let Steam update your game.
How does Durangy's Build Server perform?
Over the last 48 hours the average was 90 server fps; the floor was 79. Reading: 128,127 entities at the highest. That covers buildings, deployables and everything else. Reading: 9,424 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Durangy's Build Server up, and how often does it stay up?
Durangy's Build Server reports online. Status: normal. By its reported uptime, the last restart was roughly 13 days 1 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on Durangy's Build Server?
No gather rate appears in the name: Durangy's Build Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Durangy's Build Server?
Size 6,000 and seed 1337: the game generates the procedural map on Durangy's Build Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Connection
How do you connect to Durangy's Build Server?
Check: join. Open Rust, press F1, then enter client.connect 131.153.153.98:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.