RUST METRICSFlight deck · live data
Data live Servers11,857 Players101,834 Populated3,918 Fresh wipes 3 h547 Scan5 min
‹ All servers125.79.1.108:28015
Offline Full Queue Fresh wipe Wipe due No query

Build-Server

Offline 125.79.1.108:28015 checked 4d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,289top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Build-Server wipe?

Its rhythm cannot be told from the wipes of Build-Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 12 hours ago.

Tags

Which tags does Build-Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world from Build-Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Build-Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Build-Server: Build and creative servers, Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Build-Server sit in the rankings?

Player hours over seven days put Build-Server at #15,289, in the top 69% of all ranked servers.

How full does Build-Server get?

Build-Server is not responding; status offline, last seen 4 days 3 hours ago. Seven-day reading: 0 players on average.

Operator and location

Which location does Build-Server run from?

Reading: location. Build-Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 125.79.1.108:28015.

What Rust version is Build-Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Build-Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Build-Server, and is it online now?

Check: connection. Build-Server is offline at this moment. Last contact was 4 days 3 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.

Map and rules

What settings and rules apply on Build-Server?

No gather rate appears in the name: Build-Server. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Build-Server?

Procedural map on Build-Server, made by the game's generator.

Join

How do you connect to Build-Server?

To join: start Rust, press F1 and type client.connect 125.79.1.108:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.