RUST METRICSFlight deck · live data
Data live Servers11,850 Players85,370 Populated3,783 Fresh wipes 3 h296 Scan5 min
‹ All servers122.133.21.40:28015
Online Full Queue Fresh wipe Wipe due No query

rust.game-sv.com

Online EA 122.133.21.40:28015 checked 10m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 8 15 22 30 PAX 1 /30

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 231 SERVER FPS

Server fps

48 h low 218 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 126,332 ×1000

Entities

48 h range 111,290–128,004 · memory 3,681 MB
1239 ET SINCE RESTART 16:00

Uptime

16 h 0 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,640top 25% · #368 in EA
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory3,681MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75116:0001:0010:0019:0004:0013:00Wiped Wed 28 Oct, 12:18 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040016:0001:0010:0019:0004:0013:00Wiped Wed 28 Oct, 12:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 68% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap5.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:18 UTC1d ago – – running 1
Thu 1 Oct, 20:07 UTC FW27d ago 1 halved by day 13 26.7 days 0
Wed 30 Sep, 10:02 UTC29d ago 2 – 1.4 days 0
Tue 29 Sep, 09:08 UTC30d ago 2 – 1 days 0
Sun 20 Sep, 14:00 UTC39d ago 1 halved by day 3 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on rust.game-sv.com?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 12 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 8 it fell below half.

How often does rust.game-sv.com wipe, and when?

Once a month rust.game-sv.com wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 18 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on rust.game-sv.com?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): Its browser listing: East Asia from rust.game-sv.com. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show rust.game-sv.com?

These Rust Metrics lists carry rust.game-sv.com: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does rust.game-sv.com hold among Rust servers?

Player hours over the last seven days put rust.game-sv.com at #5,640, #368 in Asia, in the top 25% of all ranked servers.

What is the population on rust.game-sv.com?

Current headcount on rust.game-sv.com: 1 players, 30 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.

Operator and location

Which location does rust.game-sv.com run from?

rust.game-sv.com gives Asia as its location, with the EA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 122.133.21.40:28015.

What Rust version is rust.game-sv.com on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by rust.game-sv.com. To get in, your game needs the same protocol; Steam applies the update.

How does rust.game-sv.com perform?

Over the last 48 hours the average was 230 server fps; the floor was 218. Check: entities. The peak was 128,004, counting buildings, deployables and the rest of the world. Memory peak: 3,684 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is rust.game-sv.com, and is it online now?

Reading: online. rust.game-sv.com answers right now. By its reported uptime, the last restart was roughly 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Map and rules

What rules does rust.game-sv.com enforce, and what are its settings?

Check: gather rate. The name rust.game-sv.com does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on rust.game-sv.com?

Size 4,500 and seed 20261001: the game generates the procedural map on rust.game-sv.com from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join rust.game-sv.com?

Check: join. Open Rust, press F1, then enter client.connect 122.133.21.40:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^m,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp30
Max players 30 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EA
East Asia Its browser listing: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.