.....
Offline 121.137.72.207:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 16:56 UTC, in 2d 9h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 130/2000
- 104/2000
- 59/200
- 72/200
- 36/100
- 19/250
Quick answers
from the figures on this pageWipe timing
What wipe timing does ..... follow?
From biweekly: 14 days after its last wipe, the next wipe of ..... is an estimate. Due on Friday 30 October at 16:56 UTC is its next wipe. The world in play was created 25 days 14 hours ago. A wipe schedule of every two weeks is published in its tags.
Lists and filters
How should you read the tags on .....?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from ...... Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show .....?
Rust Metrics lists featuring .....: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
What position does ..... hold among Rust servers?
Player hours over seven days put ..... at #13,777, in the top 61% of all ranked servers.
What player count does ..... carry?
Status for .....: offline. Last seen 21 days 19 hours ago.
Server details
What location is ..... hosted in?
No region tag on ...... Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 121.137.72.207:28015.
What Rust version is ..... on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by ...... Matching protocol is required to join. Let Steam update your game.
Is ..... up, and how often does it stay up?
..... reports offline. The last reading came 21 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Settings and map
How is ..... configured, and what rules are in force?
Check: gather rate. The name ..... does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on .....?
From seed 1756347205, the game generates the procedural map on ...... Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to .....?
Press F1 in Rust and enter client.connect 121.137.72.207:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/BCnQzM6zhC is where its website sits.