Rust Custom Server - Review / Build
Offline 119.105.5.171:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 00:21 UTC29d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 156/999
- 26/999
- 84/150
- 17/100
- 41/100
- 20/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rust Custom Server - Review / Build?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 15 hours in.
When does Rust Custom Server - Review / Build wipe?
To tell the rhythm of Rust Custom Server - Review / Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 days 11 hours ago.
Tags
How should you read the tags on Rust Custom Server - Review / Build?
These are the tags Rust Custom Server - Review / Build publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Custom Server - Review / Build?
These Rust Metrics lists carry Rust Custom Server - Review / Build: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Rust Custom Server - Review / Build sit in the rankings?
Ranking for Rust Custom Server - Review / Build: #16,408 on seven-day player hours, top 69% of all ranked servers.
What player count does Rust Custom Server - Review / Build carry?
Reading for Rust Custom Server - Review / Build: offline at this moment; last seen 27 days 21 hours ago.
Operator and location
Which location does Rust Custom Server - Review / Build run from?
No region tag on Rust Custom Server - Review / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 119.105.5.171:28015.
What Rust version is Rust Custom Server - Review / Build on?
Reading: Rust Custom Server - Review / Build, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Rust Custom Server - Review / Build, and is it online?
Check: connection. Rust Custom Server - Review / Build is offline at this moment. Last contact was 27 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Rust Custom Server - Review / Build enforce, and what are its settings?
Reading the name gives no gather rate for Rust Custom Server - Review / Build. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
How to join
What do you do to join Rust Custom Server - Review / Build?
Press F1 in Rust and enter client.connect 119.105.5.171:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.