[JP] Japan Kyushu Main 初心者鯖
Online EA 118.27.226.8:28015 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 46 · below 20 is lag, below 10 is badEntities
48 h range 128,056–139,079 · memory 4,487 MBUptime
3 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 13% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:07 UTC, in 14h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 09:07 UTC14h
- WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
- WPT 3Fri 6 Nov, 09:07 UTC7d 14h
- WPT 4Fri 13 Nov, 09:07 UTC14d 14h
- WPT 5Fri 20 Nov, 09:07 UTC21d 14h
- WPT 6Fri 27 Nov, 09:07 UTC28d 14h
- WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
- WPT 8Fri 4 Dec, 09:07 UTC35d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:07 UTC6d ago | 41 | – | running | 3 |
| Sat 17 Oct, 09:59 UTC12d ago | 23 | held half | 6 days | 4 |
| Fri 16 Oct, 09:08 UTC13d ago | 45 | – | 1 days | 3 |
| Fri 9 Oct, 09:08 UTC20d ago | 32 | halved by day 5 | 7 days | 0 |
| Fri 2 Oct, 15:21 UTC27d ago | 2 | held half | 6.7 days | 0 |
| Tue 29 Sep, 12:07 UTC30d ago | 5 | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 341/400
- 12/550
- 151/450
- 6/200
- 87/180
- 1/200
Quick answers
from the figures on this pageWipe schedule
What happens on [JP] Japan Kyushu Main 初心者鯖 when wipe day comes?
The busiest point of its recent wipes drew 36 players on average. After the latest wipe, numbers topped out at 27 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 3.5 when it didn't.
How often does [JP] Japan Kyushu Main 初心者鯖 wipe, and when?
Its tag guides the prediction: too few of [JP] Japan Kyushu Main 初心者鯖's wipes are on record to confirm its schedule. On Friday 30 October at 09:07 UTC its next wipe is due. 6 days 9 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Tag meanings
How should you read the tags on [JP] Japan Kyushu Main 初心者鯖?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EA (East Asia): Its browser listing: East Asia from [JP] Japan Kyushu Main 初心者鯖. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [JP] Japan Kyushu Main 初心者鯖 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [JP] Japan Kyushu Main 初心者鯖: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Average players: 10+ on average.
Population
Where does [JP] Japan Kyushu Main 初心者鯖 sit in the rankings?
Ranked by seven-day player hours, [JP] Japan Kyushu Main 初心者鯖 sits at #840 and #70 in Asia, inside the top 4%.
What player count does [JP] Japan Kyushu Main 初心者鯖 carry?
0 of 150 slots are filled on [JP] Japan Kyushu Main 初心者鯖 right now. Seven-day check: 12 players on average. Peak reading: 41. Average at the busiest hour was 15 players, at 10:00 UTC over the last 48 hours.
Server
Where does [JP] Japan Kyushu Main 初心者鯖 sit?
Reading: location. The EA tag puts [JP] Japan Kyushu Main 初心者鯖 in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 118.27.226.8:28015.
What Rust version is [JP] Japan Kyushu Main 初心者鯖 on?
Reading: [JP] Japan Kyushu Main 初心者鯖, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does [JP] Japan Kyushu Main 初心者鯖 perform?
Check: fps. Average 55 server fps over the last 48 hours, low of 46. Within range. Peak entity count: 139,079. Buildings, deployables and all else included. Memory peak: 5,356 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [JP] Japan Kyushu Main 初心者鯖, and is it online now?
Reading: online. [JP] Japan Kyushu Main 初心者鯖 answers right now. Check: restart. The uptime it reports puts the last restart about 3 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on [JP] Japan Kyushu Main 初心者鯖?
No gather rate appears in the name: [JP] Japan Kyushu Main 初心者鯖. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is [JP] Japan Kyushu Main 初心者鯖 on?
From seed 1557609126, the game generates the procedural map on [JP] Japan Kyushu Main 初心者鯖. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to [JP] Japan Kyushu Main 初心者鯖?
Press F1 in Rust and enter client.connect 118.27.226.8:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/GDvhtNegh.