RUST METRICSFlight deck · live data
Data live Servers11,869 Players103,347 Populated3,962 Fresh wipes 3 h552 Scan5 min
‹ All servers118.104.165.193:28015
Online Full Queue Fresh wipe Wipe due No query

VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP

Online EA 118.104.165.193:28015 checked 12m ago

monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 77 SERVER FPS

Server fps

48 h low 62 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 214,511 ×1000

Entities

48 h range 206,094–216,885 · memory 7,124 MB
1239 ET SINCE RESTART 22:59

Uptime

22 h 59 min since its last restart, at the last reading
7-day average3peak 11
Rank#1,662top 7% · #164 in EA
Last wipe27d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory7,124MB48 h peak 9 players
REC 1

Players

AveragePeak
02.557.51020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 31% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak41players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 41, 44 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:10 UTC FW28d ago 41 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

At their busiest, its recent wipes drew 41 players on average. Peak crowd on the latest wipe: 44 hours in.

How often does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP wipe, and when?

Once a month VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 19 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EA (East Asia): The server browser files it under East Asia from VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

Rust Metrics lists featuring VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP sit in the rankings?

Player hours over the last seven days put VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP at #1,662, #164 in Asia, in the top 7% of all ranked servers.

What player count does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP carry?

0 of 50 slots are filled on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP right now. Seven-day check: 3 players on average. Peak reading: 11. The last 48 hours peaked at 13:00 UTC, averaging 8 players at that hour.

Operator and location

What location is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP hosted in?

Its EA tag places VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 118.104.165.193:28015.

What Rust version is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP on?

Rust network protocol 2635 and build 168909 on Linux is the build VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP within range?

Check: fps. Average 89 server fps over the last 48 hours, low of 62. Within range. Peak entity count: 216,885. Buildings, deployables and all else included. Check: memory. Peak use was 7,212 MB. Expect lag when fps falls and entities climb.

What is the uptime on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, and is it online?

VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP enforce, and what are its settings?

No gather rate appears in the name: VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. No limit is set beyond the default. Groups take up to 8 players. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP on?

From seed 597347015, the game generates the procedural map on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

Check: join. Open Rust, press F1, then enter client.connect 118.104.165.193:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://www.vividus.online/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.