RUST METRICSFlight deck · live data
Data live Servers11,732 Players69,328 Populated3,614 Fresh wipes 3 h126 Scan5 min
‹ All servers116.202.51.49:28065
Online Full Queue Fresh wipe Wipe due No query

Rust Buds [Solo/Duo]

Online 116.202.51.49:28065 checked 10m ago

weekly wipes moddedoxidepremium
COM 1 · connect

Server instruments

last reading Wed 11:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 72 SERVER FPS

Server fps

48 h low 67 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,222 ×1000

Entities

48 h range 100,713–121,485 · memory 3,050 MB
1239 ET SINCE RESTART 10:04

Uptime

10 h 4 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,544top 43%
Last wipe4d agoweekly schedule
Next wipe2d 7hFri 30 Oct, 19:52 UTC
Memory3,050MBat the last reading
REC 1

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 19:52 UTC, in 2d 7h. Its weekly schedule tag · low confidence

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Fri 30 Oct, 19:52 UTC2d 7h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 6hFW
  3. WPT 3Fri 6 Nov, 19:52 UTC9d 7h
  4. WPT 4Fri 13 Nov, 19:52 UTC16d 7h
  5. WPT 5Fri 20 Nov, 19:52 UTC23d 7h
  6. WPT 6Fri 27 Nov, 19:52 UTC30d 7h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 6hFW
  8. WPT 8Fri 4 Dec, 19:52 UTC37d 7h

The first 48 hours of its last wipes

Fri 23 OctTue 6 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 19:52 UTC4d ago 1 – running 0
Tue 6 Oct, 15:24 UTC21d ago 1 halved by day 1 17.2 days 1
Thu 1 Oct, 18:35 UTC FW26d ago 2 halved by day 1 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rust Buds [Solo/Duo]?

An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

How often does Rust Buds [Solo/Duo] wipe, and when?

Its tag guides the prediction: too few of Rust Buds [Solo/Duo]'s wipes are on record to confirm its schedule. Friday 30 October at 19:52 UTC is when its next wipe is due. The world it runs now was made 4 days 16 hours ago. Its tags carry a weekly wipe schedule.

Tag meanings

How should you read the tags on Rust Buds [Solo/Duo]?

Tags published by Rust Buds [Solo/Duo], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust Buds [Solo/Duo]?

Rust Metrics lists featuring Rust Buds [Solo/Duo]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Occupancy

What position does Rust Buds [Solo/Duo] hold among Rust servers?

Player hours over seven days put Rust Buds [Solo/Duo] at #9,544, in the top 43% of all ranked servers.

How full does Rust Buds [Solo/Duo] get?

Current headcount on Rust Buds [Solo/Duo]: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 1.

Server

What location is Rust Buds [Solo/Duo] hosted in?

No region tag on Rust Buds [Solo/Duo]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 116.202.51.49:28065.

What Rust version is Rust Buds [Solo/Duo] on?

Rust network protocol 2635 and build 168909 on Linux is the build Rust Buds [Solo/Duo] runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Rust Buds [Solo/Duo]?

Check: fps. Average 84 server fps over the last 48 hours, low of 67. Within range. Check: entities. The peak was 121,485, counting buildings, deployables and the rest of the world. Reading: 3,482 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on Rust Buds [Solo/Duo], and is it online?

Reading: online. Rust Buds [Solo/Duo] answers right now. By its reported uptime, the last restart was roughly 10 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Rust Buds [Solo/Duo] enforce, and what are its settings?

No gather rate appears in the name: Rust Buds [Solo/Duo]. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Entry needs Rust's premium status. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust Buds [Solo/Duo]?

From seed 1057629265, the game generates the procedural map on Rust Buds [Solo/Duo]. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Rust Buds [Solo/Duo]?

Press F1 in Rust and enter client.connect 116.202.51.49:28065. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Entry needs Rust's premium status.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^w,gmrust,cs168909,^q,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^q
Premium Entry needs Rust's premium status.
^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.