RUST METRICSFlight deck · live data
Data live Servers11,749 Players55,156 Populated3,381 Fresh wipes 3 h134 Scan5 min
‹ All servers116.120.240.207:28015
Offline Full Queue Fresh wipe Wipe due No query

NC Build Server Test

Offline 116.120.240.207:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 75 SERVER FPS

Server fps

48 h low 66 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 141,136 ×1000

Entities

48 h range 137,394–143,045 · memory 2,874 MB
1239 ET SINCE RESTART 09:40

Uptime

9 h 40 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,383top 29%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory2,874MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0013:0015:0017:0019:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510011:0013:0015:0017:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 13:01 UTC7d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on NC Build Server Test when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 36 hours.

What wipe timing does NC Build Server Test follow?

Its rhythm cannot be told from the wipes of NC Build Server Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 7 hours ago the current world was made.

Lists and filters

Which tags does NC Build Server Test carry, and what do they mean?

These are the tags NC Build Server Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does NC Build Server Test appear in Rust Metrics lists and filters?

On Rust Metrics, NC Build Server Test sits in these lists: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does NC Build Server Test sit in the rankings?

Ranking for NC Build Server Test: #6,383 on seven-day player hours, top 29% of all ranked servers.

What player count does NC Build Server Test carry?

Reading for NC Build Server Test: offline at this moment; last seen 25 hours ago. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 12:00 UTC, 1 players on average.

Operator and location

Which location does NC Build Server Test run from?

Reading: location. NC Build Server Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 116.120.240.207:28015.

What Rust version is NC Build Server Test on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by NC Build Server Test. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for NC Build Server Test?

Reading: 79 server fps on average across the last 48 hours. It never dropped below 66. Peak entity count: 143,045. Buildings, deployables and all else included. Check: memory. Peak use was 3,429 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is NC Build Server Test, and is it online now?

Reading: offline. NC Build Server Test last answered 25 hours ago. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Reading: 53% uptime over the last 7 full days. It was up 89 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.

Rules and settings

How is NC Build Server Test configured, and what rules are in force?

Check: gather rate. The name NC Build Server Test does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on NC Build Server Test?

From seed 1758801068, the game generates the procedural map on NC Build Server Test. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto NC Build Server Test?

To join: start Rust, press F1 and type client.connect 116.120.240.207:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.