testtest
Offline EA 115.136.156.43:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:52 UTC26d ago | 1 | – | running | 1 |
| Mon 14 Sep, 07:12 UTC44d ago | 1 | halved by day 1 | 18.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/200
- 29/550
- 103/200
- 18/100
- 72/100
- 15/200
Quick answers
from the figures on this pageWipe schedule
What happens on testtest when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does testtest wipe, and when?
To tell the rhythm of testtest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 8 hours ago.
Tags
How should you read the tags on testtest?
Tags published by testtest, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; EA (East Asia): The server browser files it under East Asia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does testtest appear in Rust Metrics lists and filters?
Rust Metrics lists featuring testtest: Rust community servers: live readings. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does testtest hold among Rust servers?
Top 62% of all ranked servers: testtest takes #13,639 on seven-day player hours and #473 in Asia.
What player count does testtest carry?
Reading for testtest: offline at this moment; last seen 19 days 10 hours ago.
Server
Where does testtest sit?
testtest gives Asia as its location, with the EA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 115.136.156.43:28015.
What Rust version is testtest on?
Reading: testtest, Rust network protocol 2634 and build 167231, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on testtest, and is it online?
testtest reports offline. The last reading came 19 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on testtest?
No gather rate appears in the name: testtest. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is testtest on?
Procedural map on testtest, made by the game's generator.
How to join
How do you connect to testtest?
Press F1 in Rust and enter client.connect 115.136.156.43:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.