测试服务器勿进
Offline 114.66.28.199:23701 checked 3h ago
Server instruments
last reading Thu 12:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 77 · below 20 is lag, below 10 is badEntities
48 h range 87,003–99,303 · memory 2,967 MBUptime
14 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:26 UTC4h ago | – | – | running | 1 |
| Fri 2 Oct, 11:50 UTC27d ago | 1 | – | – | 1 |
| Thu 1 Oct, 11:59 UTC28d ago | 1 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 24/100
- 18/88
- 13/100
- 7/100
- 3/200
- 7/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 测试服务器勿进?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half when it didn't.
How often does 测试服务器勿进 wipe, and when?
Once a month 测试服务器勿进 wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 4 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does 测试服务器勿进 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from 测试服务器勿进. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 测试服务器勿进?
Rust Metrics lists featuring 测试服务器勿进: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Player count
Where does 测试服务器勿进 sit in the rankings?
Player hours over seven days put 测试服务器勿进 at #7,557, in the top 34% of all ranked servers.
How full does 测试服务器勿进 get?
Reading for 测试服务器勿进: offline at this moment; last seen 3 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.
Server
Where does 测试服务器勿进 sit?
Check: location. No region tag comes from 测试服务器勿进, but the name points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 114.66.28.199:23701.
What Rust version is 测试服务器勿进 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by 测试服务器勿进. Matching protocol is required to join. Let Steam update your game.
How does 测试服务器勿进 perform?
Reading: 125 server fps on average across the last 48 hours. It never dropped below 77. Reading: 99,303 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,459 MB. What players call lag comes from low fps and an entity count on the rise.
Is 测试服务器勿进 up, and how often does it stay up?
测试服务器勿进 reports offline. The last reading came 3 hours ago. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 157 of 168 hours, or 93%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Settings and map
How is 测试服务器勿进 configured, and what rules are in force?
Reading the name gives no gather rate for 测试服务器勿进. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on 测试服务器勿进?
Size 4,096 and seed 1337: the game generates the procedural map on 测试服务器勿进 from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Join
What do you do to join 测试服务器勿进?
Press F1 in Rust and enter client.connect 114.66.28.199:23701. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.tyteam.net is where its website sits.