TEST SERVER
Offline 114.43.126.131:28215 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/128
- 27/100
- 25/100
- 16/200
- 16/200
- 17/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does TEST SERVER follow?
The estimate for TEST SERVER's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 53 days 8 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on TEST SERVER?
Tags published by TEST SERVER, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory survives death; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST SERVER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST SERVER: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does TEST SERVER sit in the rankings?
Ranking for TEST SERVER: #16,019 on seven-day player hours, top 69% of all ranked servers.
What is the population on TEST SERVER?
Status for TEST SERVER: offline. Last seen 27 days 20 hours ago.
Operator and location
Which location does TEST SERVER run from?
Reading: location. TEST SERVER gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 114.43.126.131:28215.
What Rust version is TEST SERVER on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by TEST SERVER. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST SERVER, and is it online now?
Reading: offline. TEST SERVER last answered 27 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.
Rules and settings
What settings and rules apply on TEST SERVER?
No gather rate appears in the name: TEST SERVER. 8 players per group, the default value. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEST SERVER?
The game generates a procedural map for TEST SERVER.
How to join
How do you connect to TEST SERVER?
Check: join. Open Rust, press F1, then enter client.connect 114.43.126.131:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.