MURAKUMA_Rust
Online 114.16.196.8:28015 checked 13m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 139 · below 20 is lag, below 10 is badEntities
48 h range 125,129–149,703 · memory 3,140 MBUptime
11 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:06 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 77/700
- 16/1000
- 138/700
- 98/1000
- 8/1000
- 290/1000
Quick answers
from the figures on this pageWipe schedule
What happens on MURAKUMA_Rust when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 23 hours in.
How often does MURAKUMA_Rust wipe, and when?
Once a month MURAKUMA_Rust wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 26 days 9 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does MURAKUMA_Rust carry, and what do they mean?
Tags published by MURAKUMA_Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MURAKUMA_Rust appear in Rust Metrics lists and filters?
On Rust Metrics, MURAKUMA_Rust sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does MURAKUMA_Rust sit in the rankings?
Ranking for MURAKUMA_Rust: #15,339 on seven-day player hours, top 69% of all ranked servers.
What player count does MURAKUMA_Rust carry?
0 of 100 slots are filled on MURAKUMA_Rust right now. Check: player average. 0 over the last seven days.
Server
Where does MURAKUMA_Rust sit?
No region tag on MURAKUMA_Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 114.16.196.8:28015.
What Rust version is MURAKUMA_Rust on?
Rust network protocol 2634 and build 167781 on Windows is the build MURAKUMA_Rust runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for MURAKUMA_Rust?
Reading: 189 server fps on average across the last 48 hours. It never dropped below 139. Peak entity count: 149,703. Buildings, deployables and all else included. Check: memory. Peak use was 3,622 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on MURAKUMA_Rust, and is it online?
MURAKUMA_Rust reports online. Status: normal. Reading: uptime. About 11 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
How is MURAKUMA_Rust configured, and what rules are in force?
No gather rate appears in the name: MURAKUMA_Rust. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is MURAKUMA_Rust on?
Check: map. Procedural, size 5,000, seed 1, generated by the game on MURAKUMA_Rust. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto MURAKUMA_Rust?
Press F1 in Rust and enter client.connect 114.16.196.8:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.