2x Modular Suite [TEST]
Offline 109.78.139.136:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 938/1000
- 678/700
- 168/200
- 365/385
- 1,481/1550
- 348/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does 2x Modular Suite [TEST] follow?
To tell the rhythm of 2x Modular Suite [TEST], too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 36 days 20 hours ago.
Tags
Which tags does 2x Modular Suite [TEST] carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from 2x Modular Suite [TEST]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 2x Modular Suite [TEST]?
Rust Metrics lists featuring 2x Modular Suite [TEST]: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Player count
What position does 2x Modular Suite [TEST] hold among Rust servers?
Ranking for 2x Modular Suite [TEST]: #13,855 on seven-day player hours, top 60% of all ranked servers.
What player count does 2x Modular Suite [TEST] carry?
Status for 2x Modular Suite [TEST]: offline. Last seen 35 days 19 hours ago.
Operator and location
Which location does 2x Modular Suite [TEST] run from?
Reading: location. 2x Modular Suite [TEST] gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 109.78.139.136:28015.
What Rust version is 2x Modular Suite [TEST] on?
Reading: 2x Modular Suite [TEST], Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is 2x Modular Suite [TEST] up, and how often does it stay up?
Reading: offline. 2x Modular Suite [TEST] last answered 35 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 22 September 2026.
Rules and settings
What settings and rules apply on 2x Modular Suite [TEST]?
The name carries the rate: 2x gather on 2x Modular Suite [TEST]. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is 2x Modular Suite [TEST] on?
The game generates a procedural map for 2x Modular Suite [TEST].
Connection
What do you do to join 2x Modular Suite [TEST]?
Press F1 in Rust and enter client.connect 109.78.139.136:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.