RUST METRICSFlight deck · live data
Data live Servers11,691 Players35,842 Populated2,916 Fresh wipes 3 h97 Scan5 min
‹ All servers109.252.56.141:28015
Offline Full Queue Fresh wipe Wipe due No query

TEST

Offline 109.252.56.141:28015 checked 23d ago

teams off hardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,798top 61%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does TEST follow?

The rhythm of TEST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 3 hours ago.

Tag meanings

How should you read the tags on TEST?

These are the tags TEST publishes, and the server browser reads them: gmhardcore (Game mode): A harsher set of rules: hardcore; mp10 (Max players): Slots: 10; ts0 (Group limit): Teams are off on this server; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show TEST?

Rust Metrics lists featuring TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player count

Where does TEST sit in the rankings?

Player hours over seven days put TEST at #13,798, in the top 61% of all ranked servers.

What player count does TEST carry?

TEST is not responding; status offline, last seen 23 days 9 hours ago.

Server

Which location does TEST run from?

Reading: location. TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 109.252.56.141:28015.

What Rust version is TEST on?

Rust network protocol 2634 and build 166494 on Windows is the build TEST runs. Check: protocol. To join, your game must match; Steam handles the update.

Is TEST up, and how often does it stay up?

Reading: offline. TEST last answered 23 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on TEST?

Check: gather rate. The name TEST does not state one. No group limit is published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on TEST?

Procedural map on TEST, made by the game's generator.

How to join

How can you get onto TEST?

Check: join. Open Rust, press F1, then enter client.connect 109.252.56.141:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode A harsher set of rules: hardcore.
mp10
Max players Slots: 10.
ts0
Group limit Teams are off on this server.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build Game build reading: 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.