TEST
Offline 109.252.54.224:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:01 UTC28d ago | 1 | – | running | 0 |
| Fri 18 Sep, 11:08 UTC41d ago | 1 | halved by day 6 | 13.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/200
- 4/400
- 1/150
- 8/75
- 2/400
- 0/100
Quick answers
from the figures on this pageReset cycle
What happens on TEST when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 6 when it didn't.
When does TEST wipe?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 1 hours ago.
Tags
How should you read the tags on TEST?
Check: tags. The game's server browser reads gmhardcore (Game mode): A harsher set of rules: hardcore; mp10 (Max players): Slots: 10; ts0 (Group limit): No teams here: the setting is switched off; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Occupancy
What position does TEST hold among Rust servers?
Ranking for TEST: #15,343 on seven-day player hours, top 67% of all ranked servers.
What player count does TEST carry?
Status for TEST: offline. Last seen 28 days ago.
Server details
Which location does TEST run from?
No region tag on TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 109.252.54.224:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 166494 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
Is TEST up, and how often does it stay up?
TEST reports offline. The last reading came 28 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is TEST configured, and what rules are in force?
No gather rate appears in the name: TEST. Check: group limit. None published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
Join
What do you do to join TEST?
To join: start Rust, press F1 and type client.connect 109.252.54.224:28015. Or press Launch Rust here and Steam opens the game and connects you.