Pokemontopia
Offline 109.248.4.59:35000 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:56 UTC25d ago | 2 | – | running | 1 |
| Fri 2 Oct, 18:42 UTC26d ago | 2 | – | 0.8 days | 0 |
| Mon 14 Sep, 21:50 UTC43d ago | 1 | halved by day 2 | 17.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/700
- 50/1000
- 453/700
- 178/1000
- 24/1000
- 580/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Pokemontopia?
An average of 2 players came at the busiest on its recent wipes. 7 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.
How often does Pokemontopia wipe, and when?
The only wipe for Pokemontopia is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 25 days 6 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
Which tags does Pokemontopia carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Pokemontopia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Pokemontopia?
Rust Metrics lists featuring Pokemontopia: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Pokemontopia sit in the rankings?
Ranking for Pokemontopia: #15,977 on seven-day player hours, top 71% of all ranked servers.
How full does Pokemontopia get?
Status for Pokemontopia: offline. Last seen 21 days 22 hours ago.
Server
Which location does Pokemontopia run from?
No region tag on Pokemontopia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 109.248.4.59:35000.
What Rust version is Pokemontopia on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by Pokemontopia. Check: protocol. To join, your game must match; Steam handles the update.
Is Pokemontopia up, and how often does it stay up?
Check: connection. Pokemontopia is offline at this moment. Last contact was 21 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Pokemontopia configured, and what rules are in force?
No gather rate appears in the name: Pokemontopia. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Pokemontopia?
Check: map. Procedural, size 6,000, seed 1088590596, generated by the game on Pokemontopia. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Pokemontopia?
To join: start Rust, press F1 and type client.connect 109.248.4.59:35000. Or press Launch Rust here and Steam opens the game and connects you.