Michael's PVE Build Server
Offline 109.242.231.177:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/200
- 1/50
- 1/30
- 0/200
- 2/200
- 3/30
Quick answers
from the figures on this pageWipe timing
What wipe timing does Michael's PVE Build Server follow?
Its rhythm cannot be told from the wipes of Michael's PVE Build Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 13 hours ago.
Tag meanings
Which tags does Michael's PVE Build Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world from Michael's PVE Build Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Michael's PVE Build Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Michael's PVE Build Server: Build and creative servers, Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
What position does Michael's PVE Build Server hold among Rust servers?
Player hours over seven days put Michael's PVE Build Server at #13,951, in the top – of all ranked servers.
How full does Michael's PVE Build Server get?
Michael's PVE Build Server is not responding; status offline, last seen 45 days 10 hours ago.
Operator and location
What location is Michael's PVE Build Server hosted in?
No region tag on Michael's PVE Build Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 109.242.231.177:28015.
What Rust version is Michael's PVE Build Server on?
Reading: Michael's PVE Build Server, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Michael's PVE Build Server, and is it online?
Reading: offline. Michael's PVE Build Server last answered 45 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 September 2026.
Map and rules
How is Michael's PVE Build Server configured, and what rules are in force?
Reading the name gives no gather rate for Michael's PVE Build Server. 8 players per group, the default value. Mode check gives pve; other players are not fought. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Michael's PVE Build Server on?
Procedural map on Michael's PVE Build Server, made by the game's generator.
How to join
What do you do to join Michael's PVE Build Server?
Check: join. Open Rust, press F1, then enter client.connect 109.242.231.177:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.