RUST METRICSFlight deck · live data
Data live Servers11,636 Players31,247 Populated2,768 Fresh wipes 3 h72 Scan5 min
‹ All servers108.65.107.82:28015
Online Full Queue Fresh wipe Wipe due No query

Bad Neighbors Rust | NA | Vanilla

Online NA 108.65.107.82:28015 checked 12m ago

vanillapremium
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 232 SERVER FPS

Server fps

48 h low 169 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 72,126 ×1000

Entities

48 h range 61,234–72,321 · memory 1,711 MB
1239 ET SINCE RESTART 06:41

Uptime

6 h 41 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,996top 31% · #1080 in NA
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory1,711MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:54 UTC7d ago 2 – running 0
Mon 19 Oct, 00:52 UTC10d ago 1 held half 2.9 days 0
Thu 15 Oct, 19:04 UTC13d ago 1 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Bad Neighbors Rust | NA | Vanilla?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 5 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does Bad Neighbors Rust | NA | Vanilla follow?

No next wipe can be predicted for Bad Neighbors Rust | NA | Vanilla, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 7 days 6 hours ago.

Lists and filters

How should you read the tags on Bad Neighbors Rust | NA | Vanilla?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Check: access. Premium players only; NA (North America): The server browser files it under North America from Bad Neighbors Rust | NA | Vanilla. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Bad Neighbors Rust | NA | Vanilla?

These Rust Metrics lists carry Bad Neighbors Rust | NA | Vanilla: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Bad Neighbors Rust | NA | Vanilla sit in the rankings?

Ranked by seven-day player hours, Bad Neighbors Rust | NA | Vanilla sits at #6,996 and #1,080 in North America, inside the top 31%.

How full does Bad Neighbors Rust | NA | Vanilla get?

Current headcount on Bad Neighbors Rust | NA | Vanilla: 0 players, 75 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 03:00 UTC, averaging 0 players at that hour.

Server

Where does Bad Neighbors Rust | NA | Vanilla sit?

Its NA tag places Bad Neighbors Rust | NA | Vanilla in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 108.65.107.82:28015.

What Rust version is Bad Neighbors Rust | NA | Vanilla on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Bad Neighbors Rust | NA | Vanilla. Matching protocol is required to join. Let Steam update your game.

How does Bad Neighbors Rust | NA | Vanilla perform?

Reading: 225 server fps on average across the last 48 hours. It never dropped below 169. Peak entity count: 72,321. Buildings, deployables and all else included. Check: memory. Peak use was 2,682 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Bad Neighbors Rust | NA | Vanilla, and is it online now?

Bad Neighbors Rust | NA | Vanilla reports online. Status: normal. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.

Map and rules

What settings and rules apply on Bad Neighbors Rust | NA | Vanilla?

Check: gather rate. The name Bad Neighbors Rust | NA | Vanilla does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: access. Premium players only. Check: anti-cheat. VAC, Valve's system, is on.

What map is Bad Neighbors Rust | NA | Vanilla on?

Check: map. Procedural, size 3,600, seed 1583451197, generated by the game on Bad Neighbors Rust | NA | Vanilla. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Bad Neighbors Rust | NA | Vanilla?

To join: start Rust, press F1 and type client.connect 108.65.107.82:28015. Or press Launch Rust here and Steam opens the game and connects you. Check: access. Premium players only.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^v,NA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players Slots: 75.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^q
Premium Check: access. Premium players only.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.