[US] Chrispy Staging
Online 107.211.211.138:29015 checked 11m ago
Server instruments
last reading Fri 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 114 · below 20 is lag, below 10 is badEntities
48 h range 118,000–119,000 · memory 2,378 MBUptime
2 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:05 UTC8d ago | 0 | – | running | 0 |
| Wed 30 Sep, 18:44 UTC29d ago | 3 | halved by day 1 | 21.1 days | 0 |
| Tue 29 Sep, 20:04 UTC30d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 482/550
- 608/700
- 99/250
- 52/200
- 6/100
- 296/350
Quick answers
from the figures on this pageWipe timing
What happens on [US] Chrispy Staging when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does [US] Chrispy Staging wipe?
No next wipe can be predicted for [US] Chrispy Staging, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 6 hours ago.
Tags
How should you read the tags on [US] Chrispy Staging?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169317 (Build): Game build reading: 169317; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): The code for this server's region is us5 from [US] Chrispy Staging. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [US] Chrispy Staging?
On Rust Metrics, [US] Chrispy Staging sits in these lists: Rust community servers: live readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does [US] Chrispy Staging sit in the rankings?
Ranking for [US] Chrispy Staging: #10,195 on seven-day player hours, top 46% of all ranked servers.
What player count does [US] Chrispy Staging carry?
Current headcount on [US] Chrispy Staging: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 14:00 UTC over the last 48 hours.
Server details
Which location does [US] Chrispy Staging run from?
The name of [US] Chrispy Staging points to North America, though it publishes no region tag, and its region code is us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 107.211.211.138:29015.
What Rust version is [US] Chrispy Staging on?
Reading: [US] Chrispy Staging, Rust network protocol 2635 and build 169317, Windows. Matching protocol is required to join. Let Steam update your game.
Is performance on [US] Chrispy Staging within range?
Check: fps. Average 135 server fps over the last 48 hours, low of 114. Within range. Peak entity count: 119,000. Buildings, deployables and all else included. Check: memory. Peak use was 2,617 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [US] Chrispy Staging, and is it online now?
[US] Chrispy Staging reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is [US] Chrispy Staging configured, and what rules are in force?
Check: gather rate. The name [US] Chrispy Staging does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is [US] Chrispy Staging on?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on [US] Chrispy Staging. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto [US] Chrispy Staging?
Press F1 in Rust and enter client.connect 107.211.211.138:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.