RUST METRICSFlight deck · live data
Data live Servers11,629 Players40,353 Populated2,845 Fresh wipes 3 h131 Scan5 min
‹ All servers107.211.211.138:29015
Online Full Queue Fresh wipe Wipe due No query

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 11m ago

COM 1 · connect

Server instruments

last reading Fri 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 133 SERVER FPS

Server fps

48 h low 114 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,000 ×1000

Entities

48 h range 118,000–119,000 · memory 2,378 MB
1239 ET SINCE RESTART 2D 13H

Uptime

2 days 13 hours since its last restart, at the last reading
7-day average0peak 1
Rank#10,195top 46%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory2,378MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75105:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC8d ago 0 – running 0
Wed 30 Sep, 18:44 UTC29d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC30d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [US] Chrispy Staging when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

When does [US] Chrispy Staging wipe?

No next wipe can be predicted for [US] Chrispy Staging, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 6 hours ago.

Tags

How should you read the tags on [US] Chrispy Staging?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169317 (Build): Game build reading: 169317; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): The code for this server's region is us5 from [US] Chrispy Staging. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [US] Chrispy Staging?

On Rust Metrics, [US] Chrispy Staging sits in these lists: Rust community servers: live readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does [US] Chrispy Staging sit in the rankings?

Ranking for [US] Chrispy Staging: #10,195 on seven-day player hours, top 46% of all ranked servers.

What player count does [US] Chrispy Staging carry?

Current headcount on [US] Chrispy Staging: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 14:00 UTC over the last 48 hours.

Server details

Which location does [US] Chrispy Staging run from?

The name of [US] Chrispy Staging points to North America, though it publishes no region tag, and its region code is us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 107.211.211.138:29015.

What Rust version is [US] Chrispy Staging on?

Reading: [US] Chrispy Staging, Rust network protocol 2635 and build 169317, Windows. Matching protocol is required to join. Let Steam update your game.

Is performance on [US] Chrispy Staging within range?

Check: fps. Average 135 server fps over the last 48 hours, low of 114. Within range. Peak entity count: 119,000. Buildings, deployables and all else included. Check: memory. Peak use was 2,617 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [US] Chrispy Staging, and is it online now?

[US] Chrispy Staging reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is [US] Chrispy Staging configured, and what rules are in force?

Check: gather rate. The name [US] Chrispy Staging does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is [US] Chrispy Staging on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on [US] Chrispy Staging. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto [US] Chrispy Staging?

Press F1 in Rust and enter client.connect 107.211.211.138:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs169317
Build Game build reading: 169317.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rus5
Region code The code for this server's region is us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.