RUST METRICSFlight deck · live data
Data live Servers11,856 Players101,030 Populated3,903 Fresh wipes 3 h542 Scan5 min
‹ All servers107.11.234.87:59453
Online Full Queue Fresh wipe Wipe due No query

DCD Gaming

Online 107.11.234.87:59453 checked 7m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 110 SERVER FPS

Server fps

48 h low 71 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,664 ×1000

Entities

48 h range 117,337–119,797 · memory 4,631 MB
1239 ET SINCE RESTART 7D 00H

Uptime

7 days 0 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 68%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory4,631MBat the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does DCD Gaming wipe, and when?

Its rhythm cannot be told from the wipes of DCD Gaming on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 21 hours ago.

Lists and filters

Which tags does DCD Gaming carry, and what do they mean?

Tags published by DCD Gaming, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does DCD Gaming appear in Rust Metrics lists and filters?

On Rust Metrics, DCD Gaming sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does DCD Gaming sit in the rankings?

Player hours over seven days put DCD Gaming at #15,269, in the top 68% of all ranked servers.

What player count does DCD Gaming carry?

Current headcount on DCD Gaming: 0 players, 200 slots available. Seven-day reading: 0 players on average.

Server

Which location does DCD Gaming run from?

Reading: location. DCD Gaming gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 107.11.234.87:59453.

What Rust version is DCD Gaming on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by DCD Gaming. Check: protocol. To join, your game must match; Steam handles the update.

How does DCD Gaming perform?

Over the last 48 hours the average was 104 server fps; the floor was 71. Peak entity count: 119,797. Buildings, deployables and all else included. Reading: 4,745 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is DCD Gaming up, and how often does it stay up?

Reading: online. DCD Gaming answers right now. Reading: uptime. About 7 days ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 15 October 2026.

Map and rules

How is DCD Gaming configured, and what rules are in force?

Check: gather rate. The name DCD Gaming does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is DCD Gaming on?

From seed 522842494, the game generates the procedural map on DCD Gaming. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto DCD Gaming?

Press F1 in Rust and enter client.connect 107.11.234.87:59453. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.