DCD Gaming
Online 107.11.234.87:59453 checked 7m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 71 · below 20 is lag, below 10 is badEntities
48 h range 117,337–119,797 · memory 4,631 MBUptime
7 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 200/2000
- 307/2000
- 65/200
- 28/200
- 55/300
- 61/100
Quick answers
from the figures on this pageReset cycle
How often does DCD Gaming wipe, and when?
Its rhythm cannot be told from the wipes of DCD Gaming on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 21 hours ago.
Lists and filters
Which tags does DCD Gaming carry, and what do they mean?
Tags published by DCD Gaming, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does DCD Gaming appear in Rust Metrics lists and filters?
On Rust Metrics, DCD Gaming sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does DCD Gaming sit in the rankings?
Player hours over seven days put DCD Gaming at #15,269, in the top 68% of all ranked servers.
What player count does DCD Gaming carry?
Current headcount on DCD Gaming: 0 players, 200 slots available. Seven-day reading: 0 players on average.
Server
Which location does DCD Gaming run from?
Reading: location. DCD Gaming gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 107.11.234.87:59453.
What Rust version is DCD Gaming on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by DCD Gaming. Check: protocol. To join, your game must match; Steam handles the update.
How does DCD Gaming perform?
Over the last 48 hours the average was 104 server fps; the floor was 71. Peak entity count: 119,797. Buildings, deployables and all else included. Reading: 4,745 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is DCD Gaming up, and how often does it stay up?
Reading: online. DCD Gaming answers right now. Reading: uptime. About 7 days ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 15 October 2026.
Map and rules
How is DCD Gaming configured, and what rules are in force?
Check: gather rate. The name DCD Gaming does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is DCD Gaming on?
From seed 522842494, the game generates the procedural map on DCD Gaming. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto DCD Gaming?
Press F1 in Rust and enter client.connect 107.11.234.87:59453. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.